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Forum: VirtualDJ Plugins

Topic: Mapping Hercules RMX - Steel

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Good day folks.

I'm looking for a mapping solution for my RMX - Steel Console.
I want to set up the shift section of the buttons ( 1-6 is norm, 7-12 is shift ) for using my sample player 1-12.
that i have sample player 1-6 on the left deck shift / 7-12, and the sample player 7-12 on the right deck shift / 7-12.
i tried the learn option in the VDJ settings, but it only allows me to set up the sample player 11 to the left and sample player 12 to the right.

so, how can i set up the mapping for my console to have full access to the 12 sample players via my shift section ?

regards

 

Inviato Sat 23 Apr 11 @ 1:04 pm
CAN A MOD REMOVE MY FIRST POST, I WAS CHANGING IT BUT IT TIMED OUT

WEEEWEEEWEEEEW THIS IS THE FORUM POLICE! LOL wrong forum, you should use the hardware, or technical forum in future. You need to first create a shift button, if the button will only be used for the sampler select shift, then a global toggle would be the best...

i just saw a picture of the rmx, so I think I know what you meant about the shift buttons and the 6 buttons either side you want to use. I'm pretty bored so i did some fancy mapping for you.

left/right 6 buttons - i have made these buttons work in three different ways normal, shifted and while looping. i don't like how the buttons are laid out so I changed them so the order is 1,4,2,5,3,6

normal mode
buttons 1,4,2,5 - will set or play a hot cue, however if these buttons are held for one second then released the applicable cue will be deleted
button 3 - will loop 4 bars
button 6 - I have used my hot loop work around, this will set hot cue 6 and loop 4 bars when pressed for the first time, but if there is a loop running another press will loop out. You can also delete cue 6 if you hold the button for one second then release.

shifted mode
buttons 1-6 will play the applicable sample on the first press, the second press will stop the sample

while looping
button 1 - will halve the loop size
button 4 - will double the loop size
button 2 - will change the loop position backwards one beat
button 5 - will change the loop position forwards one beat
button 6 - will loop out

left shift button
toggle 'left_shift'

left buttons
1) var_equal 'left_shift' 1 ? sampler 1 play_stop : holding 1000ms ? deck 1 delete_cue 1 : deck 1 loop ? deck 1 loop 50% : deck 1 hot_cue 1
4) var_equal 'left_shift' 1 ? sampler 2 play_stop : holding 1000ms ? deck 1 delete_cue 2 : deck 1 loop ? deck 1 loop 200% : deck 1 hot_cue 2
2) var_equal 'left_shift' 1 ? sampler 3 play_stop : holding 1000ms ? deck 1 delete_cue 3 : deck 1 loop ? deck 1 loop_move -1 : deck 1 hot_cue 3
5) var_equal 'left_shift' 1 ? sampler 4 play_stop : holding 1000ms ? deck 1 delete_cue 4 :: deck 1 loop ? deck 1 loop_move +1 : deck 1 hot_cue 4
3) var_equal 'left_shift' 1 ? sampler 5 play_stop : deck 1 loop 4
6) var_equal 'left_shift' 1 ? sampler 6 play_stop : holding 1000ms ? deck 1 delete_cue 6 : deck 1 loop ? deck 1 loop_out : deck 1 hot_cue 6 & deck 1 loop 4

right shift button
toggle 'right_shift'

right buttons
1) var_equal 'right_shift' 1 ? sampler 7 play_stop : holding 1000ms ? deck 2 delete_cue 1 : deck 2 loop ? deck 1 loop 50% : deck 2 hot_cue 1
4) var_equal 'right_shift' 1 ? sampler 8 play_stop : holding 1000ms ? deck 2 delete_cue 2 : deck 2 loop ? deck 1 loop 200% : deck 2 hot_cue 2
2) var_equal 'right_shift' 1 ? sampler 9 play_stop : holding 1000ms ? deck 2 delete_cue 3 :: deck 2 loop ? deck 2 loop_move -1 : deck 2 hot_cue 3
5) var_equal 'right_shift' 1 ? sampler 10 play_stop : holding 1000ms ? deck 2 delete_cue 4 :: deck 2 loop ? deck 2 loop_move +1 : deck 2 hot_cue 4
3) var_equal 'right_shift' 1 ? sampler 11 play_stop : deck 2 loop 4
6) var_equal 'right_shift' 1 ? sampler 12 play_stop : holding 1000ms ? deck 2 delete_cue 6 : deck 2 loop ? deck 2 loop_out : deck 2 hot_cue 6 & deck 2 loop 4

enjoy :)
 

Inviato Sat 23 Apr 11 @ 4:04 pm
thanks alot mate.
i will try that.

be well out there :)

regards
 

Inviato Sun 24 Apr 11 @ 12:04 am


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