http://www.virtualdj.com/addons/13338/BrakeStart.html
Plugins Long_Brake and Long_Start in a same plugin.
Plugins Long_Brake and Long_Start in a same plugin.
Inviato Sun 19 Jun 11 @ 10:28 am
Here is a mapping for Numark NS7 & V7
PLAY = effect "brakestart" active
STOP_TIME = effect select "brakestart" & effect slider 1 value
START_TIME = effect select "brakestart" & effect slider 2 value
PLAY = effect "brakestart" active
STOP_TIME = effect select "brakestart" & effect slider 1 value
START_TIME = effect select "brakestart" & effect slider 2 value
Inviato Sun 19 Jun 11 @ 11:48 am
This is kickass!! Great job.
Huey
Huey
Inviato Sun 19 Jun 11 @ 11:51 am
Gona add it to Pioneer Emulation ;)
Inviato Tue 21 Jun 11 @ 3:29 pm
Chackl wrote :
Gona add it to Pioneer Emulation ;)
be carefull, with the plugin CDJ Frame, you should set a StopTime and StartTime to 0 to get instantly start/stop. If you set a length, i don't think the sound will be good. To test.
Inviato Wed 22 Jun 11 @ 12:54 pm
Start and stop only work in Vinylmode at a bioneer player. The CDJ Frame is used only in CDJ mode. So if vinyl_mode is 1 then take the Start/brake and if the vinyl_mode 0 then take the CDJ Frame ;)
Inviato Wed 22 Jun 11 @ 4:47 pm
Hi, this is a great plugin, can't believe I've only just found it!
One thing though, for me, when I try and map it to the play button of my vci 400 it works great, but when it "brakes" the effect isn't deactivated, so to start the track back up again I have to press the play button twice.
On the "start" section that's fine because once the track is up to speed the plugin automatically turns itself off.
Could somebody just confirm that's how it always happens?
Thanks!! :D
One thing though, for me, when I try and map it to the play button of my vci 400 it works great, but when it "brakes" the effect isn't deactivated, so to start the track back up again I have to press the play button twice.
On the "start" section that's fine because once the track is up to speed the plugin automatically turns itself off.
Could somebody just confirm that's how it always happens?
Thanks!! :D
Inviato Sat 12 May 12 @ 7:13 pm