This worked in 7.4 but after upgrading last night the controller shows up in the list but the values of my custom vjscripts do not show up and the controller is not responding to the software.
Inviato Mon 12 May 14 @ 1:18 pm
please dont tell me im going to have to re write the apc 40 and 20.. omg..
Inviato Mon 12 May 14 @ 3:02 pm
I know right, you and I both have worked our ass off to get this to work the way we want!
Inviato Mon 12 May 14 @ 3:15 pm
I have been using Rethinks apc40 map and its also not working.
Inviato Mon 12 May 14 @ 11:58 pm
From what i understand v8 is all new from the ground up. A new program, so you may just have to copy all your script language from the v7 folder that its in to the v8 folder. DjDad or DJphantom or djtouchdan could help you more on this.
Keep em dancing
Keep em dancing
Inviato Tue 13 May 14 @ 2:33 pm
i tried to copy the xml to a new custom mapping but no luck.
Inviato Tue 13 May 14 @ 9:52 pm
Guys if you have any troubles with your custom definitions and mapping files, please post here the first lines of those files (the ones that identify them) and be specific on what the issue is about.
We are currently preparing wiki pages for controllers developers.
We are currently preparing wiki pages for controllers developers.
Inviato Tue 13 May 14 @ 10:04 pm
will do sir. thanks for the follow up!
Inviato Wed 14 May 14 @ 1:37 pm
DEF FILE
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7">
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7">
Inviato Wed 14 May 14 @ 3:19 pm
thanks please post when you have it all working .. I dont have time for this... thanks again... djdad
Inviato Wed 14 May 14 @ 10:41 pm
webedge wrote :
DEF FILE
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7">
the issue is the fact that nothing loads in the controller section other than an entry. none of the values on the mapping file shows up. none of the buttons light up. the buttons on the APC 40 do not respond.
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7">
the issue is the fact that nothing loads in the controller section other than an entry. none of the values on the mapping file shows up. none of the buttons light up. the buttons on the APC 40 do not respond.
Inviato Thu 15 May 14 @ 4:07 pm
WOW, I got it all working the lights have been a issue for me too. its been a cluster from the start. I don't care as some of the new features just changed the way im going to set this up.. the lights for some reason have a issue both bank 1a and 3 have issues but if you copy and paste the same command into the orange bank it will be orange but work.. that's the strange thing. I have to change the set up too. I also was missing some of the buttons in the mapping as well. where the hell did b2 go? lol
Inviato Wed 21 May 14 @ 6:54 pm
Hey - you saved me a job. Was just about to hunt for this.
I'll see whether someone can shed some light as to why some of the mapping options have disappeared!!
I'll see whether someone can shed some light as to why some of the mapping options have disappeared!!
Inviato Wed 21 May 14 @ 6:56 pm
ps, when setting this up unplug any other controller.. just the apc. I think part of the issue is the new program has a issue between having this controller hooked to anything else.
Inviato Wed 21 May 14 @ 6:56 pm
Apc 20 changes vers 8
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC20" version="800" date="2014-05-21">
<map value="LED_A1_orange" action="" />
<map value="LED_A2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A3_orange" action="" />
<map value="LED_A4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A5_orange" action="" />
<map value="LED_A3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 11 ? blink : off : off" />
<map value="LED_A7_orange" action="" />
<map value="LED_A8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 1 ? blink : off : off" />
<map value="LED_A3_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 6 ? blink : off : off" />
<map value="LED_A4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 16 ? blink : off : off" />
<map value="LED_A5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 21 ? blink : off : off" />
<map value="LED_A7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 31 ? blink : off : off" />
<map value="LED_A8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 36 ? blink : off : off" />
<map value="LED_A1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A2_green" action=" " />
<map value="LED_A3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 26 ? blink : off : off" />
<map value="LED_A5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_green" action="" />
<map value="LED_A7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A8_green" action="" />
<map value="LED_B1_orange" action="" />
<map value="LED_B2_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B3_orange" action="" />
<map value="LED_B4_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B5_orange" action="" />
<map value="LED_B6_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B7_orange" action=" " />
<map value="LED_B8_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 2 ? blink : off : off" />
<map value="LED_B2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 7 ? blink : off : off" />
<map value="LED_B3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 12 ? blink : off : off" />
<map value="LED_B4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 17 ? blink : off : off" />
<map value="LED_B5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 22 ? blink : off : off" />
<map value="LED_B6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 27 ? blink : off : off" />
<map value="LED_B7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 32 ? blink : off : off" />
<map value="LED_B8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 37 ? blink : off : off" />
<map value="LED_B1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_green" action="" />
<map value="LED_B3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B4_green" action="" />
<map value="LED_B5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B6_green" action="" />
<map value="LED_B7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B8_green" action="" />
<map value="LED_C1_orange" action="" />
<map value="LED_C2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_orange" action="" />
<map value="LED_C4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 3 ? blink : off : off" />
<map value="LED_C6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_orange" action="" />
<map value="LED_C8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 4 ? blink : off : off" />
<map value="LED_C2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 8 ? blink : off : off" />
<map value="LED_C3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 13 ? blink : off : off" />
<map value="LED_C4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 18 ? blink : off : off" />
<map value="LED_C5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 23 ? blink : off : off" />
<map value="LED_C6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 28 ? blink : off : off" />
<map value="LED_C7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 33 ? blink : off : off" />
<map value="LED_C8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 38 ? blink : off : off" />
<map value="LED_C1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_orange" action="" />
<map value="LED_D2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D3_orange" action="" />
<map value="LED_D4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D5_orange" action="" />
<map value="LED_D6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D7_orange" action="" />
<map value="LED_D8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A7_red_blink" action="" />
<map value="LED_D2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 9 ? blink : off : off" />
<map value="LED_D3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 14 ? blink : off : off" />
<map value="LED_D4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 19 ? blink : off : off" />
<map value="LED_D5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 24 ? blink : off : off" />
<map value="LED_D6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 29 ? blink : off : off" />
<map value="LED_D7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 34 ? blink : off : off" />
<map value="LED_D8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 39 ? blink : off : off" />
<map value="LED_D1_green" action="deck effect active ? on 400ms : beatlock ? off : play ? Sync" />
<map value="LED_D2_green" action="" />
<map value="LED_D3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D4_green" action="" />
<map value="LED_D5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D6_green" action="" />
<map value="LED_D7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D8_green" action="" />
<map value="LED_E1_orange" action="" />
<map value="LED_E2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E3_orange" action="" />
<map value="LED_E4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E5_orange" action="" />
<map value="LED_E6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E7_orange" action="" />
<map value="LED_E8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 5 ? blink : off : off" />
<map value="LED_A3_red" action="sampler3 play ? var_equal '$samp_slot3_active_button' 11 ? blink : off : off" />
<map value="LED_E3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 15 ? blink : off : off" />
<map value="LED_E4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 20 ? blink : off : off" />
<map value="LED_E5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 25 ? blink : off : off" />
<map value="LED_E6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 30 ? blink : off : off" />
<map value="LED_E7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 35 ? blink : off : off" />
<map value="LED_E8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 40 ? blink : off : off" />
<map value="LED_E1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E2_green" action="" />
<map value="LED_E3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E4_green" action="" />
<map value="LED_E5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E6_green" action="" />
<map value="LED_E7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E8_green" action="" />
<map value="LED_Clip_Stop_1_green" action="loop 16 ? blink 10ms : off" />
<map value="LED_Clip_Stop_2_green" action="loop 18 ? blink 10ms : off" />
<map value="LED_Clip_Stop_3_green" action="loop 24 ? blink 10ms : off" />
<map value="LED_Clip_Stop_4_green" action="loop 32 ? blink 10ms : off" />
<map value="LED_Clip_Stop_5_green" action="loop 36 ? blink 10ms : off" />
<map value="LED_Clip_Stop_6_green" action="loop 40 ? blink 10ms : off" />
<map value="LED_Clip_Stop_7_green" action="loop 60 ? blink 10ms : off" />
<map value="LED_Clip_Stop_8_green" action="loop 128 ? blink 10ms : off" />
<map value="LED_Clip_Stop_all_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_SEND_A" action="on" />
<map value="LED_SEND_B" action="on" />
<map value="LED_SEND_C" action="on" />
<map value="Activator_1" action="" />
<map value="Activator_2" action="" />
<map value="Activator_3" action="" />
<map value="Activator_4" action="" />
<map value="Activator_5" action="" />
<map value="Activator_6" action="" />
<map value="Activator_7" action="" />
<map value="Activator_8" action="" />
<map value="Solo_Cue_1" action="" />
<map value="Solo_Cue_2" action="" />
<map value="Solo_Cue_3" action="" />
<map value="Solo_Cue_4" action="" />
<map value="Solo_Cue_6" action="" />
<map value="Solo_Cue_7" action="" />
<map value="Solo_Cue_8" action="" />
<map value="Record_Arm_1" action="" />
<map value="Record_Arm_2" action="hot_cue 2" />
<map value="Record_Arm_3" action="hot_cue 3" />
<map value="Record_Arm_4" action="hot_cue 4" />
<map value="Record_Arm_5" action="hot_cue 5" />
<map value="Record_Arm_6" action="hot_cue 6" />
<map value="Record_Arm_7" action="hot_cue 7" />
<map value="Record_Arm_8" action="hot_cue 8" />
<map value="Line_Fader_1" action="sampler 1 volume" />
<map value="Line_Fader_2" action="sampler 2 volume" />
<map value="Line_Fader_3" action="sampler 3 volume" />
<map value="Line_Fader_4" action="sampler 4 volume" />
<map value="Line_Fader_5" action="sampler 5 volume" />
<map value="Line_Fader_6" action="sampler 6 volume" />
<map value="Line_Fader_7" action="sampler 7 volume" />
<map value="Line_Fader_8" action="sampler 8 volume" />
<map value="Line_Fader_Master" action="" />
<map value="Track_Select_1" action="sampler_pad "321"_play_stop " />
<map value="Track_Select_2" action="sampler_options pad "Scratch"_play" />
<map value="Track_Select_3" action="" />
<map value="Track_Select_4" action="" />
<map value="Track_Select_5" action="" />
<map value="Track_Select_6" action="" />
<map value="Track_Select_7" action="" />
<map value="Track_Select_8" action="" />
<map value="Track_Select_Master" action="sampler_bank" />
<map value="Clip_Stop_1" action="loop 16" />
<map value="Clip_Stop_2" action="loop 18" />
<map value="Clip_Stop_3" action="loop 24" />
<map value="Scene_Launch_1" action="" />
<map value="Clip_Stop_5" action="loop 36" />
<map value="Clip_Stop_6" action="loop 40" />
<map value="Clip_Stop_7" action="loop 64" />
<map value="Clip_Stop_8" action="loop 128" />
<map value="Clip_Stop_all" action="" />
<map value="A1" action="sampler_pad "Air horn"_play_stop " />
<map value="A2" action="sampler_pad "siren"_play_stop " />
<map value="A3" action="sampler_pad "Explosion"_play_stop " />
<map value="A4" action="sampler_pad "allaboardcrazytrain"_play_stop " />
<map value="A5" action="sampler_pad "Applause"_play_stop " />
<map value="A6" action="sampler_pad "Laugh"_play_stop " />
<map value="A7" action="sampler_pad "softslam"_play_stop " />
<map value="A8" action="sampler_pad "Space alarm"_play_stop " />
<map value="Scene_Launch_1" action="" />
<map value="B3" action="sampler_pad "outherebioch129"_play_stutter" />
<map value="B4" action="sampler_pad "Air horn"_play_stop " />
<map value="B2" action="sampler_pad "hitit"_play_stutter " />
<map value="B5" action="sampler_pad "lickit"_play_stop " />
<map value="B6" action="sampler_pad "its on the dance floor129"_play_stutter" />
<map value="B7" action="" />
<map value="B8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_2" action="" />
<map value="C3" action="sampler_pad "Air horn"_play_stop " />
<map value="C1" action="sampler_pad "Air horn"_play_stop " />
<map value="C4" action="sampler_pad "Air horn"_play_stop " />
<map value="C5" action="sampler_pad "Air horn"_play_stop " />
<map value="C6" action="sampler_pad "Air horn"_play_stop " />
<map value="C7" action="sampler_pad "Air horn"_play_stop " />
<map value="C8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_3" action="sampler_pad "Air horn"_play_stop " />
<map value="B1" action="sampler_pad "spinup129"_play_stop " />
<map value="D2" action="sampler_pad "Air horn"_play_stop " />
<map value="D3" action="sampler_pad "Air horn"_play_stop " />
<map value="D4" action="sampler_pad "Air horn"_play_stop " />
<map value="D5" action="sampler_pad "Air horn"_play_stop " />
<map value="D6" action="sampler_pad "Air horn"_play_stop " />
<map value="D7" action="sampler_pad "Air horn"_play_stop " />
<map value="D8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_4" action="" />
<map value="E1" action="sampler_pad "Air horn"_play_stop " />
<map value="E2" action="sampler_pad "Air horn"_play_stop " />
<map value="E3" action="sampler_pad "Air horn"_play_stop " />
<map value="E4" action="sampler_pad "Air horn"_play_stop " />
<map value="E5" action="sampler_pad "Air horn"_play_stop " />
<map value="E6" action="sampler_pad "Air horn"_play_stop " />
<map value="E7" action="sampler_pad "Air horn"_play_stop " />
<map value="E8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_5" action="sampler_pad "Air horn"_play_stop " />
<map value="Clip_Stop_4" action="loop 32" />
<map value="C2" action="set '$samp_slot2_active_button' 8 & sampler select 2 & sampler play ? sampler stop : sampler load "push.vdj" & sampler play " />
<map value="D1" action="set '$samp_slot1_active_button' 4 & sampler select 1 & sampler play ? sampler stop : sampler load "around the world voice.vdj" & sampler play" />
<map value="LED_E2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 10 ? blink : off : off" />
<map value="LED_A2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 6 ? blink : off : off" />
<map value="CUE_Level" action="sampler" />
<map value="LED_A6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="Device_Control_2" action="" />
<map value="Device_Control_4" action="" />
<map value="Device_Control_6" action="" />
<map value="Device_Control_7" action="" />
<map value="Device_Control_8" action="" />
</mapper>
this is todays changes .. did you notice red a2 is missing again? dam it.
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC20" version="800" date="2014-05-21">
<map value="LED_A1_orange" action="" />
<map value="LED_A2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A3_orange" action="" />
<map value="LED_A4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A5_orange" action="" />
<map value="LED_A3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 11 ? blink : off : off" />
<map value="LED_A7_orange" action="" />
<map value="LED_A8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 1 ? blink : off : off" />
<map value="LED_A3_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 6 ? blink : off : off" />
<map value="LED_A4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 16 ? blink : off : off" />
<map value="LED_A5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 21 ? blink : off : off" />
<map value="LED_A7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 31 ? blink : off : off" />
<map value="LED_A8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 36 ? blink : off : off" />
<map value="LED_A1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A2_green" action=" " />
<map value="LED_A3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 26 ? blink : off : off" />
<map value="LED_A5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_green" action="" />
<map value="LED_A7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A8_green" action="" />
<map value="LED_B1_orange" action="" />
<map value="LED_B2_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B3_orange" action="" />
<map value="LED_B4_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B5_orange" action="" />
<map value="LED_B6_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B7_orange" action=" " />
<map value="LED_B8_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 2 ? blink : off : off" />
<map value="LED_B2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 7 ? blink : off : off" />
<map value="LED_B3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 12 ? blink : off : off" />
<map value="LED_B4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 17 ? blink : off : off" />
<map value="LED_B5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 22 ? blink : off : off" />
<map value="LED_B6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 27 ? blink : off : off" />
<map value="LED_B7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 32 ? blink : off : off" />
<map value="LED_B8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 37 ? blink : off : off" />
<map value="LED_B1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_green" action="" />
<map value="LED_B3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B4_green" action="" />
<map value="LED_B5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B6_green" action="" />
<map value="LED_B7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B8_green" action="" />
<map value="LED_C1_orange" action="" />
<map value="LED_C2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_orange" action="" />
<map value="LED_C4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 3 ? blink : off : off" />
<map value="LED_C6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_orange" action="" />
<map value="LED_C8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 4 ? blink : off : off" />
<map value="LED_C2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 8 ? blink : off : off" />
<map value="LED_C3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 13 ? blink : off : off" />
<map value="LED_C4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 18 ? blink : off : off" />
<map value="LED_C5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 23 ? blink : off : off" />
<map value="LED_C6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 28 ? blink : off : off" />
<map value="LED_C7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 33 ? blink : off : off" />
<map value="LED_C8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 38 ? blink : off : off" />
<map value="LED_C1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_orange" action="" />
<map value="LED_D2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D3_orange" action="" />
<map value="LED_D4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D5_orange" action="" />
<map value="LED_D6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D7_orange" action="" />
<map value="LED_D8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A7_red_blink" action="" />
<map value="LED_D2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 9 ? blink : off : off" />
<map value="LED_D3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 14 ? blink : off : off" />
<map value="LED_D4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 19 ? blink : off : off" />
<map value="LED_D5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 24 ? blink : off : off" />
<map value="LED_D6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 29 ? blink : off : off" />
<map value="LED_D7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 34 ? blink : off : off" />
<map value="LED_D8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 39 ? blink : off : off" />
<map value="LED_D1_green" action="deck effect active ? on 400ms : beatlock ? off : play ? Sync" />
<map value="LED_D2_green" action="" />
<map value="LED_D3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D4_green" action="" />
<map value="LED_D5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D6_green" action="" />
<map value="LED_D7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D8_green" action="" />
<map value="LED_E1_orange" action="" />
<map value="LED_E2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E3_orange" action="" />
<map value="LED_E4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E5_orange" action="" />
<map value="LED_E6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E7_orange" action="" />
<map value="LED_E8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E1_red" action="sampler 1 play ? var_equal '$samp_slot1_active_button' 5 ? blink : off : off" />
<map value="LED_A3_red" action="sampler3 play ? var_equal '$samp_slot3_active_button' 11 ? blink : off : off" />
<map value="LED_E3_red" action="sampler 3 play ? var_equal '$samp_slot3_active_button' 15 ? blink : off : off" />
<map value="LED_E4_red" action="sampler 4 play ? var_equal '$samp_slot4_active_button' 20 ? blink : off : off" />
<map value="LED_E5_red" action="sampler 5 play ? var_equal '$samp_slot5_active_button' 25 ? blink : off : off" />
<map value="LED_E6_red" action="sampler 6 play ? var_equal '$samp_slot6_active_button' 30 ? blink : off : off" />
<map value="LED_E7_red" action="sampler 7 play ? var_equal '$samp_slot7_active_button' 35 ? blink : off : off" />
<map value="LED_E8_red" action="sampler 8 play ? var_equal '$samp_slot8_active_button' 40 ? blink : off : off" />
<map value="LED_E1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E2_green" action="" />
<map value="LED_E3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E4_green" action="" />
<map value="LED_E5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E6_green" action="" />
<map value="LED_E7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E8_green" action="" />
<map value="LED_Clip_Stop_1_green" action="loop 16 ? blink 10ms : off" />
<map value="LED_Clip_Stop_2_green" action="loop 18 ? blink 10ms : off" />
<map value="LED_Clip_Stop_3_green" action="loop 24 ? blink 10ms : off" />
<map value="LED_Clip_Stop_4_green" action="loop 32 ? blink 10ms : off" />
<map value="LED_Clip_Stop_5_green" action="loop 36 ? blink 10ms : off" />
<map value="LED_Clip_Stop_6_green" action="loop 40 ? blink 10ms : off" />
<map value="LED_Clip_Stop_7_green" action="loop 60 ? blink 10ms : off" />
<map value="LED_Clip_Stop_8_green" action="loop 128 ? blink 10ms : off" />
<map value="LED_Clip_Stop_all_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_SEND_A" action="on" />
<map value="LED_SEND_B" action="on" />
<map value="LED_SEND_C" action="on" />
<map value="Activator_1" action="" />
<map value="Activator_2" action="" />
<map value="Activator_3" action="" />
<map value="Activator_4" action="" />
<map value="Activator_5" action="" />
<map value="Activator_6" action="" />
<map value="Activator_7" action="" />
<map value="Activator_8" action="" />
<map value="Solo_Cue_1" action="" />
<map value="Solo_Cue_2" action="" />
<map value="Solo_Cue_3" action="" />
<map value="Solo_Cue_4" action="" />
<map value="Solo_Cue_6" action="" />
<map value="Solo_Cue_7" action="" />
<map value="Solo_Cue_8" action="" />
<map value="Record_Arm_1" action="" />
<map value="Record_Arm_2" action="hot_cue 2" />
<map value="Record_Arm_3" action="hot_cue 3" />
<map value="Record_Arm_4" action="hot_cue 4" />
<map value="Record_Arm_5" action="hot_cue 5" />
<map value="Record_Arm_6" action="hot_cue 6" />
<map value="Record_Arm_7" action="hot_cue 7" />
<map value="Record_Arm_8" action="hot_cue 8" />
<map value="Line_Fader_1" action="sampler 1 volume" />
<map value="Line_Fader_2" action="sampler 2 volume" />
<map value="Line_Fader_3" action="sampler 3 volume" />
<map value="Line_Fader_4" action="sampler 4 volume" />
<map value="Line_Fader_5" action="sampler 5 volume" />
<map value="Line_Fader_6" action="sampler 6 volume" />
<map value="Line_Fader_7" action="sampler 7 volume" />
<map value="Line_Fader_8" action="sampler 8 volume" />
<map value="Line_Fader_Master" action="" />
<map value="Track_Select_1" action="sampler_pad "321"_play_stop " />
<map value="Track_Select_2" action="sampler_options pad "Scratch"_play" />
<map value="Track_Select_3" action="" />
<map value="Track_Select_4" action="" />
<map value="Track_Select_5" action="" />
<map value="Track_Select_6" action="" />
<map value="Track_Select_7" action="" />
<map value="Track_Select_8" action="" />
<map value="Track_Select_Master" action="sampler_bank" />
<map value="Clip_Stop_1" action="loop 16" />
<map value="Clip_Stop_2" action="loop 18" />
<map value="Clip_Stop_3" action="loop 24" />
<map value="Scene_Launch_1" action="" />
<map value="Clip_Stop_5" action="loop 36" />
<map value="Clip_Stop_6" action="loop 40" />
<map value="Clip_Stop_7" action="loop 64" />
<map value="Clip_Stop_8" action="loop 128" />
<map value="Clip_Stop_all" action="" />
<map value="A1" action="sampler_pad "Air horn"_play_stop " />
<map value="A2" action="sampler_pad "siren"_play_stop " />
<map value="A3" action="sampler_pad "Explosion"_play_stop " />
<map value="A4" action="sampler_pad "allaboardcrazytrain"_play_stop " />
<map value="A5" action="sampler_pad "Applause"_play_stop " />
<map value="A6" action="sampler_pad "Laugh"_play_stop " />
<map value="A7" action="sampler_pad "softslam"_play_stop " />
<map value="A8" action="sampler_pad "Space alarm"_play_stop " />
<map value="Scene_Launch_1" action="" />
<map value="B3" action="sampler_pad "outherebioch129"_play_stutter" />
<map value="B4" action="sampler_pad "Air horn"_play_stop " />
<map value="B2" action="sampler_pad "hitit"_play_stutter " />
<map value="B5" action="sampler_pad "lickit"_play_stop " />
<map value="B6" action="sampler_pad "its on the dance floor129"_play_stutter" />
<map value="B7" action="" />
<map value="B8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_2" action="" />
<map value="C3" action="sampler_pad "Air horn"_play_stop " />
<map value="C1" action="sampler_pad "Air horn"_play_stop " />
<map value="C4" action="sampler_pad "Air horn"_play_stop " />
<map value="C5" action="sampler_pad "Air horn"_play_stop " />
<map value="C6" action="sampler_pad "Air horn"_play_stop " />
<map value="C7" action="sampler_pad "Air horn"_play_stop " />
<map value="C8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_3" action="sampler_pad "Air horn"_play_stop " />
<map value="B1" action="sampler_pad "spinup129"_play_stop " />
<map value="D2" action="sampler_pad "Air horn"_play_stop " />
<map value="D3" action="sampler_pad "Air horn"_play_stop " />
<map value="D4" action="sampler_pad "Air horn"_play_stop " />
<map value="D5" action="sampler_pad "Air horn"_play_stop " />
<map value="D6" action="sampler_pad "Air horn"_play_stop " />
<map value="D7" action="sampler_pad "Air horn"_play_stop " />
<map value="D8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_4" action="" />
<map value="E1" action="sampler_pad "Air horn"_play_stop " />
<map value="E2" action="sampler_pad "Air horn"_play_stop " />
<map value="E3" action="sampler_pad "Air horn"_play_stop " />
<map value="E4" action="sampler_pad "Air horn"_play_stop " />
<map value="E5" action="sampler_pad "Air horn"_play_stop " />
<map value="E6" action="sampler_pad "Air horn"_play_stop " />
<map value="E7" action="sampler_pad "Air horn"_play_stop " />
<map value="E8" action="sampler_pad "Air horn"_play_stop " />
<map value="Scene_Launch_5" action="sampler_pad "Air horn"_play_stop " />
<map value="Clip_Stop_4" action="loop 32" />
<map value="C2" action="set '$samp_slot2_active_button' 8 & sampler select 2 & sampler play ? sampler stop : sampler load "push.vdj" & sampler play " />
<map value="D1" action="set '$samp_slot1_active_button' 4 & sampler select 1 & sampler play ? sampler stop : sampler load "around the world voice.vdj" & sampler play" />
<map value="LED_E2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 10 ? blink : off : off" />
<map value="LED_A2_red" action="sampler 2 play ? var_equal '$samp_slot2_active_button' 6 ? blink : off : off" />
<map value="CUE_Level" action="sampler" />
<map value="LED_A6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="Device_Control_2" action="" />
<map value="Device_Control_4" action="" />
<map value="Device_Control_6" action="" />
<map value="Device_Control_7" action="" />
<map value="Device_Control_8" action="" />
</mapper>
this is todays changes .. did you notice red a2 is missing again? dam it.
Inviato Wed 21 May 14 @ 6:57 pm
Here is the apc 40 corrections I made...
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" description="Akai APC40" author="Michael Stretch" version="800" date="2014-05-21">
<map value="ONINIT" action="" />
<map value="LED_A1_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A3_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A5_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A7_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A1_red" action="effect 'Beat Grid' active ? blink 400ms : off " />
<map value="LED_A2_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_A3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A1_green" action="" />
<map value="LED_A2_green" action="" />
<map value="LED_A3_green" action="" />
<map value="LED_A4_green" action="" />
<map value="LED_A5_green" action="" />
<map value="LED_A6_green" action="" />
<map value="LED_A7_green" action="" />
<map value="LED_A8_green" action="" />
<map value="LED_B1_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B3_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B4_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B5_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B6_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B7_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B8_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C1_orange" action="" />
<map value="LED_C2_orange" action="" />
<map value="LED_C3_orange" action="" />
<map value="LED_C4_orange" action="" />
<map value="LED_C5_orange" action="" />
<map value="LED_C6_orange" action="" />
<map value="LED_C7_orange" action="" />
<map value="LED_C8_orange" action="" />
<map value="LED_C1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_orange" action="" />
<map value="LED_D2_orange" action="" />
<map value="LED_D3_orange" action="" />
<map value="LED_D4_orange" action="" />
<map value="LED_D5_orange" action="" />
<map value="LED_D6_orange" action="" />
<map value="LED_D7_orange" action="" />
<map value="LED_D8_orange" action="" />
<map value="LED_D1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D7_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_D8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E1_orange" action="" />
<map value="LED_E2_orange" action="" />
<map value="LED_E3_orange" action="" />
<map value="LED_E4_orange" action="" />
<map value="LED_E5_orange" action="" />
<map value="LED_E6_orange" action="" />
<map value="LED_E7_orange" action="" />
<map value="LED_E8_orange" action="" />
<map value="LED_E1_red" action="effect 'vocals+' active ? blink 400ms : off" />
<map value="LED_E2_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_E3_red" action="effect 'Keychanger' active ? blink 400ms : offmetal" />
<map value="LED_E4_red" action="effect 'brakestart' active ? blink 400ms : off" />
<map value="LED_E5_red" action="effect 'long_brake' active ? blink 400ms : off" />
<map value="LED_E6_red" action="effect 'BRAKE' active ? blink 400ms : off" />
<map value="LED_E7_red" action="effect 'backspin' active ? blink 400ms : off" />
<map value="LED_E8_red" action="effect 'dump' active ? blink 400ms : off" />
<map value="LED_E1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E2_green" action="deck effect active ? on : beatlock ? off : play ? Sync " />
<map value="LED_E3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_Clip_Stop_1_green" action="loop 0.5 ? blink 10ms : off" />
<map value="LED_Clip_Stop_2_green" action="loop 0.75 ? blink 10ms : off" />
<map value="LED_Clip_Stop_3_green" action="loop 1 ? blink 10ms : off" />
<map value="LED_Clip_Stop_4_green" action="loop 2 ? blink 10ms : off" />
<map value="LED_Clip_Stop_5_green" action="loop 4 ? blink 10ms : off" />
<map value="LED_Clip_Stop_6_green" action="loop 6 ? blink 10ms : off" />
<map value="LED_Clip_Stop_7_green" action="loop 8 ? blink 10ms : off" />
<map value="LED_Clip_Stop_8_green" action="loop 12 ? blink 10ms : off" />
<map value="LED_scene_1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_SEND_A" action="on" />
<map value="LED_SEND_B" action="on" />
<map value="LED_SEND_C" action="on" />
<map value="LED_CLIP_TRACK" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_DEV_ON_OFF" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_ARROW_LEFT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_ARROW_RIGHT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_DETAIL_VIEW" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_REC_QUANT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_MIDI_OVERDUB" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_METRONOME" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" description="Akai APC40" author="Michael Stretch" version="800" date="2014-05-21">
<map value="ONINIT" action="" />
<map value="LED_A1_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A2_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A3_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A4_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A5_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A6_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A7_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A8_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_A1_red" action="effect 'Beat Grid' active ? blink 400ms : off " />
<map value="LED_A2_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_A3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_A1_green" action="" />
<map value="LED_A2_green" action="" />
<map value="LED_A3_green" action="" />
<map value="LED_A4_green" action="" />
<map value="LED_A5_green" action="" />
<map value="LED_A6_green" action="" />
<map value="LED_A7_green" action="" />
<map value="LED_A8_green" action="" />
<map value="LED_B1_orange" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B3_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B4_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B5_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B6_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B7_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B8_orange" action="deck effect active ? off : beatlock ? on : play ? Sync" />
<map value="LED_B1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_B1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_B8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C1_orange" action="" />
<map value="LED_C2_orange" action="" />
<map value="LED_C3_orange" action="" />
<map value="LED_C4_orange" action="" />
<map value="LED_C5_orange" action="" />
<map value="LED_C6_orange" action="" />
<map value="LED_C7_orange" action="" />
<map value="LED_C8_orange" action="" />
<map value="LED_C1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C7_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_C1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_C8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D1_orange" action="" />
<map value="LED_D2_orange" action="" />
<map value="LED_D3_orange" action="" />
<map value="LED_D4_orange" action="" />
<map value="LED_D5_orange" action="" />
<map value="LED_D6_orange" action="" />
<map value="LED_D7_orange" action="" />
<map value="LED_D8_orange" action="" />
<map value="LED_D1_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D2_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D3_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D4_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D5_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D6_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D7_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_D8_red" action="effect ' ' active ? blink 400ms : off" />
<map value="LED_D1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_D8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E1_orange" action="" />
<map value="LED_E2_orange" action="" />
<map value="LED_E3_orange" action="" />
<map value="LED_E4_orange" action="" />
<map value="LED_E5_orange" action="" />
<map value="LED_E6_orange" action="" />
<map value="LED_E7_orange" action="" />
<map value="LED_E8_orange" action="" />
<map value="LED_E1_red" action="effect 'vocals+' active ? blink 400ms : off" />
<map value="LED_E2_red" action="effect '' active ? blink 400ms : off" />
<map value="LED_E3_red" action="effect 'Keychanger' active ? blink 400ms : offmetal" />
<map value="LED_E4_red" action="effect 'brakestart' active ? blink 400ms : off" />
<map value="LED_E5_red" action="effect 'long_brake' active ? blink 400ms : off" />
<map value="LED_E6_red" action="effect 'BRAKE' active ? blink 400ms : off" />
<map value="LED_E7_red" action="effect 'backspin' active ? blink 400ms : off" />
<map value="LED_E8_red" action="effect 'dump' active ? blink 400ms : off" />
<map value="LED_E1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E2_green" action="deck effect active ? on : beatlock ? off : play ? Sync " />
<map value="LED_E3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E6_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E7_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_E8_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_Clip_Stop_1_green" action="loop 0.5 ? blink 10ms : off" />
<map value="LED_Clip_Stop_2_green" action="loop 0.75 ? blink 10ms : off" />
<map value="LED_Clip_Stop_3_green" action="loop 1 ? blink 10ms : off" />
<map value="LED_Clip_Stop_4_green" action="loop 2 ? blink 10ms : off" />
<map value="LED_Clip_Stop_5_green" action="loop 4 ? blink 10ms : off" />
<map value="LED_Clip_Stop_6_green" action="loop 6 ? blink 10ms : off" />
<map value="LED_Clip_Stop_7_green" action="loop 8 ? blink 10ms : off" />
<map value="LED_Clip_Stop_8_green" action="loop 12 ? blink 10ms : off" />
<map value="LED_scene_1_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_2_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_3_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_4_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_scene_5_green" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_SEND_A" action="on" />
<map value="LED_SEND_B" action="on" />
<map value="LED_SEND_C" action="on" />
<map value="LED_CLIP_TRACK" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_DEV_ON_OFF" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_ARROW_LEFT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_ARROW_RIGHT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_DETAIL_VIEW" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_REC_QUANT" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_MIDI_OVERDUB" action="deck effect active ? on : beatlock ? off : play ? Sync" />
<map value="LED_METRONOME" action="deck effect active ? on : beatlock ? off : play ? Sync" />
Inviato Wed 21 May 14 @ 7:01 pm
drivername doesnt do anything at the moment for the Window computers. You will need to add the vid/pid values of the unit to the definition.
To find the values, goto Device Manager (Control Panel->Hardware), right-click on the AKAI device and choose Properties. Then from the Details tab, choose the Hardware ID.
You can also enable the CreateMIDILog seting from CONFIG of VirtualDj and relaunch with the AKAI unit connected. Then open the Log Report.txt file you will find in Documents/VirtuaLdj folder.
To find the values, goto Device Manager (Control Panel->Hardware), right-click on the AKAI device and choose Properties. Then from the Details tab, choose the Hardware ID.
You can also enable the CreateMIDILog seting from CONFIG of VirtualDj and relaunch with the AKAI unit connected. Then open the Log Report.txt file you will find in Documents/VirtuaLdj folder.
Inviato Wed 21 May 14 @ 7:03 pm
I was so excited about this I bought a new laptop for 8.. nothing but 8 goes on this baby and my controllers..
Inviato Wed 21 May 14 @ 9:57 pm
dj dad rocks... suddenly shit working.. like before.. still not seeing the original mapping its not showing in the list..
Inviato Wed 21 May 14 @ 10:24 pm
The files should look like this...
Definition
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" vid="..." pid="....." description="Akai APC40" version="800" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" >
As above, you will need to add the vid/pid values there.
Definition
<?xml version="1.0" encoding="UTF-8"?>
<device name="Akai APC40" author="ReThink" type="MIDI" vid="..." pid="....." description="Akai APC40" version="800" sysexid="F07E??0602477B001900010000007F7F7F7F004B0201020002000205010000010400F7" drivername="Akai APC40" drivernameout="Akai APC40">
MAPPER
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="Akai APC40" author="Nici the Kyd & Jakovski" description="Akai APC40" version="741" date="19/03/2014" >
As above, you will need to add the vid/pid values there.
Inviato Wed 21 May 14 @ 11:45 pm