Hello
In v7 you could set the loop rool to 0.3333, which gave you a nice triplet-like roll (I actually had that mapped to a button), but it doesn't look like that is possible anymore, not even using script mapping
It would be nice if that could come back :)
/Klaus
In v7 you could set the loop rool to 0.3333, which gave you a nice triplet-like roll (I actually had that mapped to a button), but it doesn't look like that is possible anymore, not even using script mapping
It would be nice if that could come back :)
/Klaus
Inviato Tue 13 May 14 @ 8:34 am
loop_roll 0.3333
Works for me.
Works for me.
Inviato Tue 13 May 14 @ 8:52 am
djtouchdan wrote :
loop_roll 0.3333
Works for me.
Works for me.
Oh... Then I need to test it again :)
/Klaus
Inviato Tue 13 May 14 @ 9:04 am
Ok, tested it again
It does do a loop_roll, but it adjust the length to 1/4 (0.25) instead of 1/3 (0.33) before doing it - so it's not doing the triplets
Best regards
Klaus
It does do a loop_roll, but it adjust the length to 1/4 (0.25) instead of 1/3 (0.33) before doing it - so it's not doing the triplets
Best regards
Klaus
Inviato Tue 13 May 14 @ 9:16 am
Thats odd, i added loop_roll 0.3333 to a custom button.
When i trigger it the loop section changes to this.
When i trigger it the loop section changes to this.
Inviato Tue 13 May 14 @ 9:22 am
That is strange
I also mapped a button to loop_roll 0.3333 (and also 0.5 and 0.25 to compare), but mine triggers the loop_roll effect, and not the normal loop function as seen in the image (you can also see that at actually kind of tells you that it uses 0.25, since that button is also marked as pressed)
/Klaus
I also mapped a button to loop_roll 0.3333 (and also 0.5 and 0.25 to compare), but mine triggers the loop_roll effect, and not the normal loop function as seen in the image (you can also see that at actually kind of tells you that it uses 0.25, since that button is also marked as pressed)
/Klaus
Inviato Tue 13 May 14 @ 9:30 am
I bet it's because the loop_roll effect is not supposed to be on the laptop when using v8 - it's now handled nativly by the loop function
I'll try removing it later on tonight
/Klaus
I'll try removing it later on tonight
/Klaus
Inviato Tue 13 May 14 @ 9:35 am
Yes looks as though you might be right.
Let me test some more!
Let me test some more!
Inviato Tue 13 May 14 @ 9:38 am