Forum: Wishes and new features

Features you would like to see in VirtualDJ
Topic: Effects - Wishes & new features - Page: 13
locodogPRO InfinityModeratorMember since 2013
klausmogensen wrote :
.....
Yes, it is already time/beat based - but only if the deck is running, ...


cut fx in vdj is driven by beat_bar , time has no say in the matter,
I've got a virtualfx here running but it loses timing over anything other than short stabs

Also a little anoying is noise fx is prefader but mobius fx is post fader
here's a 20 second demo of this with mobius

Inviato Wed 29 Apr 20 @ 11:59 am
Cool, because this doesn't work with the track stopped - mobius and noise just continues without being affected by the cut effect

If I play a track it of course works better
It's the same with the sound color fx
Do you have a VirtualFX ini file I can test?

Inviato Wed 29 Apr 20 @ 12:19 pm
locodogPRO InfinityModeratorMember since 2013
To be honest in your case you could just mute the deck, play a 4 loop and you'll have beat_bar to drive the cut fx

my thinking was more for like if you had a loop 0.125 and wanted to pulse it every 0.5 or something
this .ini doesn't cut [pun] it for me, rsi time isn't accurate.

[autoparams]
Slider DIAL A 0=1221
String DIAL A 1=set 'cutTimevar1' `param_pow 'effect_slider cutTime 1 & param_multiply 3.99 & param_cast "int_trunc"' 2`
String LABEL A 3=param_multiply 'get_var cutTimevar1' 0.125 & param_cast '0.000'
Slider DIAL B 2=2048
String DIAL B 5=
String LABEL B 6=
Slider DIAL C 4=2048
String DIAL C 7=
String LABEL C 12=
Switch BUTTON 1 8=0
String BUTTON 1 13=
Switch BUTTON 2 9=0
String BUTTON 2 14=set cutTimevar3 `get_bpm & param_1_x & param_multiply 3750`
Switch BUTTON 3 10=0
String BUTTON 3 15=
String OnStart 16=set cutTimevar2 0 & effect_button 'cutTime' 2 & effect_slider 'cutTime' 1 +0.0 & get_text "repeat_start_instant 'cutTimersi' `get_var cutTimevar3`ms -1 & cycle cutTimevar2 256 & param_mod 'get_var cutTimevar1' 'get_var cutTimevar2' & param_cast & param_equal 0 ? level 0 ? level 1 : level 0 : nothing" & param_cast 'text' & effect_string 'cutTime' 7 & effect_button 'cutTime' 1 toggle
String OnStop 17=repeat_stop 'cutTimersi' & level 1

Inviato Wed 29 Apr 20 @ 1:00 pm
locodog wrote :
To be honest in your case you could just mute the deck, play a 4 loop and you'll have beat_bar to drive the cut fx

my thinking was more for like if you had a loop 0.125 and wanted to pulse it every 0.5 or something
this .ini doesn't cut [pun] it for me, rsi time isn't accurate.

[autoparams]
Slider DIAL A 0=1221
String DIAL A 1=set 'cutTimevar1' `param_pow 'effect_slider cutTime 1 & param_multiply 3.99 & param_cast "int_trunc"' 2`
String LABEL A 3=param_multiply 'get_var cutTimevar1' 0.125 & param_cast '0.000'
Slider DIAL B 2=2048
String DIAL B 5=
String LABEL B 6=
Slider DIAL C 4=2048
String DIAL C 7=
String LABEL C 12=
Switch BUTTON 1 8=0
String BUTTON 1 13=
Switch BUTTON 2 9=0
String BUTTON 2 14=set cutTimevar3 `get_bpm & param_1_x & param_multiply 3750`
Switch BUTTON 3 10=0
String BUTTON 3 15=
String OnStart 16=set cutTimevar2 0 & effect_button 'cutTime' 2 & effect_slider 'cutTime' 1 +0.0 & get_text "repeat_start_instant 'cutTimersi' `get_var cutTimevar3`ms -1 & cycle cutTimevar2 256 & param_mod 'get_var cutTimevar1' 'get_var cutTimevar2' & param_cast & param_equal 0 ? level 0 ? level 1 : level 0 : nothing" & param_cast 'text' & effect_string 'cutTime' 7 & effect_button 'cutTime' 1 toggle
String OnStop 17=repeat_stop 'cutTimersi' & level 1


I'll try it
And also the MUTE trick (I didn't even think of that!)- may be simpler

Inviato Wed 29 Apr 20 @ 1:45 pm
locodogPRO InfinityModeratorMember since 2013
loop roll fx strength, I'm asking again as I've thought of another way to avoid it sounding like a cut when somewhere in the middle of the dial.
add a maximiser to the output, tried it with loudmax next in the chain, threshold slightly higher than source or sample [whichever is the quietest] and output to match the loudest.
It sounds reasonably levelled but the process is too awkward to use live, could some sort of agc be baked in to the plugin?

Inviato Wed 20 May 20 @ 11:10 pm
I'm sorry to say that but the only weak point of Virtual DJ compared to the competition are the effects. I worked with all the software and you immediately notice the difference but I remain faithful to Virtual DJ. I like that the effects are almost totally reprogrammed some like Reverberation and Spiral are really unusable, the Out loop often in the end produces a noise that disturbs the mix. This difference in quality is also noticeable in Color FX and Release FX, I noticed that if you adjust a perfect volume in the mixer and then apply an effect, the audio level will go up often sending the channel in clips. great job with the stems in Virtual DJ 2021 now i hope in better effects for the future!

Inviato Sat 27 Jun 20 @ 2:05 pm
You could always use VSTs. The competition can't do that.

Inviato Sat 27 Jun 20 @ 2:47 pm
I already use the vst of RMX-500 and RMX-1000 and I have improved the quality of the effects so much but it would be nice to use the integrated ones well because the vst to be used at the top must all be remapped and often go to weigh down the software. Some vst on mac tells me that they are not compatible with the version of VDJ and there are no updates and even the effects downloadable from the VDJ website are not compatible by now.

Inviato Sat 27 Jun 20 @ 5:59 pm
PilotGavPRO SubscriberMember since 2013
Moderation staff wrote :
Lets use this thread to post any wishes and new features that you would like to see for Effects in a next major release


VST3.

VST 2 is OLD

mod; one post is enough, please don't post the same thing multiple times

Inviato Wed 15 Jul 20 @ 3:21 am
What about updating the censor button in the track cleaner, to mute just the vocal stem rather than playing parts backwards?

Inviato Fri 24 Jul 20 @ 8:17 am
AdionPRO InfinityCTOMember since 2006
PilotGav wrote :
VST3.

VST 2 is OLD

Curious though, which plugin do you need this for?
It seems like most plugins I found are still available in both VST 2 and VST 3 format.

Inviato Sun 26 Jul 20 @ 5:02 pm
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