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Forum: VirtualDJ 8.0 Technical Support

Topic: Pitch lock error still exists

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locoDogPRO InfinityModeratorMember since 2013
I saw this mention before and the new build says it has fixed it but

At any pitch range, set 1 deck to 0.0 (the lowest of its range) leave the other deck at 0.5 (aka quartz lock, intended speed) initiate pitch lock, now bring deck 1's pitch back to quartz lock, logic demands that deck 2 must be at the top of its range it isn't, it exceeds its range

A bit obscure I know but if it isn't right it needs looking at.
 

Inviato Mon 30 Jun 14 @ 9:00 pm
AdionPRO InfinityCTOMember since 2006
No it doesn't.
If the pitch of deck 1 is at -8% and the pitch of deck 2 is at 0%, and you bring deck 1 pitch to 0%, you've actually increased the speed of deck 1 by 8.7% (100%/92%), so deck 2 will correctly be at +8.7%
 

Inviato Tue 01 Jul 14 @ 1:45 am
locoDogPRO InfinityModeratorMember since 2013
Ah I see, that explains how I got to several million percent from absolute 0 rotations before VDJ crashed.
 

Inviato Tue 01 Jul 14 @ 6:42 am


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