In VDJ 7 when a button have the "holding" sentence, it will only execute the function when the button is released after waiting the specified time.
example:
holding 100ms ? play : stop
In VDJ 8 it waits the specified time and executes the button function without releasing the button.
Is it possible to change this behaviour? Can the development team add an option to this?
Thanks.
example:
holding 100ms ? play : stop
In VDJ 8 it waits the specified time and executes the button function without releasing the button.
Is it possible to change this behaviour? Can the development team add an option to this?
Thanks.
Inviato Mon 28 Jul 14 @ 3:19 pm
I believe it makes more sense to have the current behavior. Its much better now, because you now see that the action is executed,and you can safely release the button. In version 7,you were not sure if the pressed time was enough,and possibly you needed to wait longer before you release the button,just to be sure that you have pressed it long enough.
why is the current behavior not good for you ?
why is the current behavior not good for you ?
Inviato Mon 28 Jul 14 @ 6:51 pm
In the beginning, I have mapped my controller to reset pitch to zero 0% when the button is released after holding and to reset smoothly when the button is simple pressed.
When the behaviour was like the VDJ7 there was the possibility to hold the mapped button seconds before the beat drop, to make precise and faster resets when mixing too different BPM tracks. It's like, press the button and just release when it's in time.
Now I've remapped the controller and made one button to reset pitch to zero, but now, I'm insecure to make this performance, because there is more chance to fail in this kind of mix, if it goes wrong the sound became messy.
When the behaviour was like the VDJ7 there was the possibility to hold the mapped button seconds before the beat drop, to make precise and faster resets when mixing too different BPM tracks. It's like, press the button and just release when it's in time.
Now I've remapped the controller and made one button to reset pitch to zero, but now, I'm insecure to make this performance, because there is more chance to fail in this kind of mix, if it goes wrong the sound became messy.
Inviato Mon 28 Jul 14 @ 8:53 pm
Try ..
var 'hold' 1 ? up ? pitch 100% : nothing : holding ? set 'hold' 1 : set 'hold' 0 & pitch_reset
var 'hold' 1 ? up ? pitch 100% : nothing : holding ? set 'hold' 1 : set 'hold' 0 & pitch_reset
Inviato Tue 29 Jul 14 @ 3:18 am