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Save and Load...
Topic: Save and Load multiple loops
Inviato Mon 21 Dec 15 @ 11:07 pm
There's also saved_loop which recalls a loop if set, and saves it if not. Ideal for use on pads etc.
In addition to those, you can also use loop_load_prepare (and saved_loop_prepare) which set the loop but don't jump to it.
In recent builds saved loop recall whilst playing also obeys smart_cue (and hence globalQuantize) so you can use them exactly like hot cues with loops attached too.
Lots of flexibility available.
Inviato Mon 21 Dec 15 @ 11:15 pm
Inviato Mon 21 Dec 15 @ 11:23 pm
Inviato Mon 21 Dec 15 @ 11:33 pm
mcr108s wrote :
That was quick, thanks, but ok, how do I change the button assignments from 1 to 2? (for load and save)
Your best bet is to use a custom button, or a skin with multiple load/save slots already on it.
Inviato Mon 21 Dec 15 @ 11:52 pm
FX1: toggle 'fx1' : loop_load 1
<This does not actually load the loop>
FX2: var "shift" ? loop_save 2 : loop_load 2
<this works to save and load the loop but does not light up the button and does not enable toggling of the loop>
Any ideas how to make the toggle load work?:)
Thanks a bunch!
Inviato Tue 22 Dec 15 @ 12:32 am
So, I have mapped FX1, FX2 to Load (Save) Loops. FX3 to end loop.
The code for the FX1 and FX2:
var "shift" ? loop_save 1 : loop_load 1
The code for the FX1 and FX2 Led
loop_load_prepare "Saved Loop 1" ? blink 50 ms : off
Dont know if this makes sense to anyone else but I thought I could use this more than having more than one access to FX.
Inviato Tue 22 Dec 15 @ 1:28 am
saved_loop 1 ? saved_loop 1 : loop ? saved_loop 1 : nothing
If you want the lood to be loaded but the track not to jump on the loop position (in other words if you want the deck to keep playing and start looping when it reaches the loop position) change the above script to:
saved_loop 1 ? saved_loop_prepare 1 : loop ? saved_loop 1 : nothing
For the led use this code:
loop_load 1 ? loop_load_prepare 1 ? blink : on : off
The led will blink when a loop is waiting to be executed, will be on when a saved loop exists on the slot, and off when there is no saved loop yet.
PS1: You can change 1 with 2 for the second button, 1 with 3 for third button e.t.c.
PS2: The code I gave you will store a new loop ONLY if the deck is looping when you press the button.
Inviato Tue 22 Dec 15 @ 7:17 am
Inviato Tue 22 Dec 15 @ 1:09 pm
Just 2 questions:
- I used:
, if the song position is before the saved loop there is no jump to the loop (that's normal) but if the song position is after the saved loop, I have a jump back to the loop. Any idea to disable this jump back ?
-I tried to map this :
But It doesn't work. Is it possible to map a button for fast delete a saved loop?
Thank's a lot.
Inviato Fri 10 Nov 17 @ 8:05 pm
Inviato Sat 11 Nov 17 @ 9:23 am
Inviato Sat 11 Nov 17 @ 10:29 am