Hi
Whenever i use an effect like "backspin" "break start" where it says how long the effect will last, in reality it acts way faster. On 4 seconds its not even one second long.
Other effects like reverb also sound like they act to fast.
Anyone had this issue and know a solution?
I thought it could be related to my launchpad mapping that I made, but with it unplugged the issue is still there.
Thanks in advance!
Whenever i use an effect like "backspin" "break start" where it says how long the effect will last, in reality it acts way faster. On 4 seconds its not even one second long.
Other effects like reverb also sound like they act to fast.
Anyone had this issue and know a solution?
I thought it could be related to my launchpad mapping that I made, but with it unplugged the issue is still there.
Thanks in advance!
Inviato Wed 02 Oct 19 @ 12:14 am
I just tested both 32bit & 64bit
also tested with pitch changes,
Sorry No issue here
also tested with pitch changes,
Sorry No issue here
Inviato Wed 02 Oct 19 @ 12:54 am
I have narrowed down the issue to what sound output i use. 192Khz is messing with the timed effects and 48khz is fine. For anyone else having this issue, and maybe someone knows a way to have 192khz working properly?
xCirrex
xCirrex
Inviato Tue 15 Oct 19 @ 11:24 pm
xCirrex wrote :
I have narrowed down the issue to what sound output i use. 192Khz is messing with the timed effects and 48khz is fine. For anyone else having this issue, and maybe someone knows a way to have 192khz working properly?
Just out of curiosity, why do you run your system at 192 kHz?
Most plugins will assume a rate of either 44.1 kHz or 48 kHz, and justifiably so with use of VDJ and other audio applications since all commercial releases are at 44.1 kHz (some stock audio may target video production and are found also as 48 kHz - and there is iTune store...). You can find professional high-end plugins able to handle frequencies > 48kHz such as FabFilters et. al., but for basic plugins they will simply act up assuming the data rate is for max. 44.1 or 48 kHz audio.
Unless the plugin author add support for 192 kHz you're kind of stuck.
If you don't have source audio running high risk of aliasing (which you normally solve using a low-pass filter) I can't see why you need your system running at 192 kHz (optimal max frequency for human ear (new born) is ~20 kHz, in Nyquist theorem therefor max 40 kHz... as DJs we are probably happy we can hear anything at all, but maybe that's just me... :) ).
Inviato Thu 17 Oct 19 @ 6:01 am
All plugins in VirtualDJ are compatible with most sample-rates actually, but in this case a mistake was indeed made with the calculation of the duration of the effects.
Will be fixed in next update, but as said before, it is useless to use anything higher than 48kHz
Interesting read on the subject:
https://people.xiph.org/~xiphmont/demo/neil-young.html
and video
https://xiph.org/video/vid2.shtml
Will be fixed in next update, but as said before, it is useless to use anything higher than 48kHz
Interesting read on the subject:
https://people.xiph.org/~xiphmont/demo/neil-young.html
and video
https://xiph.org/video/vid2.shtml
Inviato Thu 17 Oct 19 @ 7:25 am