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Forum: General Discussion

Topic: map stems bleed & effects

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what the mapping to map a bleed to a rotary knob? also a reverb to a knob? also a chorus to a knob?
2 bleeds per deck for vocal and instrument stems. each deck with a chorus and reverb.
for 4 decks.
 

Inviato Wed 07 Apr 21 @ 10:28 pm
stems_bleed 'onlyvocal'
stems_bleed 'mutevocal'
etc..

- or -

setting 'stemsBleedMuteVocal'
setting 'stemsBleedOnlyVocal'
etc




effect_slider 'reverb' 1

(replace 'reverb' with other effect name for other effects, and the 1 digit after for the param slider number)
 

should I begin with deck_1 to assign to a deck?
 

Rune (dj-in-norway) wrote :
stems_bleed 'onlyvocal'
stems_bleed 'mutevocal'
etc..

- or -

setting 'stemsBleedMuteVocal'
setting 'stemsBleedOnlyVocal'
etc




effect_slider 'reverb' 1

(replace 'reverb' with other effect name for other effects, and the 1 digit after for the param slider number)

So mute and Solo has bleeds for each.
So can both of those be assigned to 1 knob and the appropriate bleed becomes active mute gets mute bleed, solo gets solo bleed...ect.

 

Djratedxxx919 wrote :
should I begin with deck_1 to assign to a deck?


deck 1 (no underscore)
If you want to assign to a deck.

But most mappers/controllers or custom buttons dont need this, since deck is already known by the mapper itself automatically

Djratedxxx919 wrote :
So can both of those be assigned to 1 knob and the appropriate bleed becomes active mute gets mute bleed, solo gets solo bleed...ect.


Can do that.. . For example :
mute_stem 'vocal' ? setting 'stemsBleedMuteVocal' : only_stem 'vocal' ? setting 'stemsBleedOnlyVocal' : nothing

Basically the syntax is : is-this-true ? do something : else do something else
 

This is what I'm trying to achieve, if it's understandable
 

Yes, I doubt that controller is deck aware, so in that case you probably need "deck 1" "deck 2" and so on
 

but stems_bleed are global actions, not per deck
 

When I map the bleed knobs the led respond properly but the mute and solo buttons led's don't . How do I get the mutes and solo buttons to blink green when activated and set as red when not active?
 

Djratedxxx919 wrote :
When I map the bleed knobs the led respond properly but the mute and solo buttons led's don't . How do I get the mutes and solo buttons to blink green when activated and set as red when not active?

Any help here?
 

really depends on device implementation
button :
mute_stem kick && blink
only_stem kick && blink
LED:
mute_stem kick ? blink ? color green : color black : color red
only_stem kick ? blink ? color green : color black : color red

may need to specify deck too
deck 1 mute_stem kick ? blink ? color green : color black : color red
 

Thank you
 

Nicotux wrote :

may need to specify deck too
deck 1 mute_stem kick ? blink ? color green : color black : color red

When apply all opposite LEDs blink green,
So if I mute vocals mute vocal blinks but so does all the LEDs associated with Solo stems. Instead of one button blinking 6 are blinking.
 

makes sense, solo vocals is the same as mute everything else, you can still see what's going on.
 

locodog wrote :
makes sense, solo vocals is the same as mute everything else, you can still see what's going on.

Mute shouldn't activate any solo LEDs

 

why not?, mute vocal is the same as solo everything else
 

Solo is an Isolation of 1. Anything 2+ is not solo.
Mute does not mean solo everything else.
So when using a mute only blinking LED should be that mute button.

Though Solo does mean mute everything else.
 

Rune (dj-in-norway) wrote :
effect_slider 'reverb' 1

(replace 'reverb' with other effect name for other effects, and the 1 digit after for the param slider number)


How can I get this mapping to activate the reverb also? Or maybe it could work with fx stem putting reverb on the vocal stem as it's solo'ed?
 

as switch
effect_slider 'reverb' 1 & effect_active 'reverb'
or temporary slider
effect_slider_active 'reverb' 1

as a switch with stem
only_stem vocal && param_cast && effect_active 'reverb'
or
stem_pad isolate Vocal && param_cast && && effect_active 'reverb'
 



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