... knowing that I don't have Mac.
Inviato Sun 16 Oct 11 @ 2:06 am
For sound plugins, it's easy because the code is almost the same.
I can compile them for you if you want.
I can compile them for you if you want.
Inviato Sun 16 Oct 11 @ 5:21 am
pleeeeeeaaaase Deun-deun make all of you're effects available for mac i think beatbox its also yours :D :D :D
THNX IN ADVANCE!
THNX IN ADVANCE!
Inviato Sun 16 Oct 11 @ 8:00 pm
Hi
The source code of Beatbox is on line. I didn't rember of this FX. The ratio 6/4 is amazing. I have to re use it for the next version of plugins.
But Beatbox plugins is about 5 years old. Is it possible you to compile it for Mac? Otherwise I can make a new version easily.
It would be good if you send me the code afterwards. I will see the difference between pc and mac version to developp Mac version by myself.
DD
The source code of Beatbox is on line. I didn't rember of this FX. The ratio 6/4 is amazing. I have to re use it for the next version of plugins.
But Beatbox plugins is about 5 years old. Is it possible you to compile it for Mac? Otherwise I can make a new version easily.
It would be good if you send me the code afterwards. I will see the difference between pc and mac version to developp Mac version by myself.
DD
Inviato Mon 17 Oct 11 @ 3:28 pm
i don't know ho to recode effects, I'm just a simple mac user that loves that effect but it would be nice if you throw that one or a new one 2 mac its amazing!
Inviato Mon 17 Oct 11 @ 9:20 pm
Deun-Deun wrote :
Yes I can compile for Mac. I did it for TexZK. His source code is available on the website so you can see how it works.Is it possible you to compile it for Mac? Otherwise I can make a new version easily.
It would be good if you send me the code afterwards. I will see the difference between pc and mac version to developp Mac version by myself.
DD
It would be good if you send me the code afterwards. I will see the difference between pc and mac version to developp Mac version by myself.
DD
For example, one difference is : infos->Bitmap=LoadBitmap(hInstance,MAKEINTRESOURCE(100)); as the function LoadBitmap is a Windows function
Otherwise it's the same code except for Video plugins where you have to switch beween Direct3D & OpenGL
Inviato Wed 19 Oct 11 @ 2:59 pm
pleaseee deun deun give dj cell the codes
dj cell please trancode them to mac :D :D :D :D
thnx!
dj cell please trancode them to mac :D :D :D :D
thnx!
Inviato Fri 21 Oct 11 @ 7:59 pm
The source code file is not the good one. I think it is the source of Shakerbeat.
Not sure I will find it in my "pre-historical" files...
To be following
Not sure I will find it in my "pre-historical" files...
To be following
Inviato Fri 04 Nov 11 @ 7:04 am