Hello!
You need 4 buttons
* Cue / Loop Call - up
* Cue / Loop Call - down
* Cue / loop - * Memorie
* Cue / loop - Delete
The behavior of the script is modeled on a Pioneer CDJ. Buttons with * could not be adapted to the behavior of 100%.
The script is based on that, that the base CUE will define the startpoint of the loop a point 15 steps up defines the endpoint, which means you can store up to 14 loops or CUEs - no more!
cue / loop call - up
See the description at next button
Cue / Loop Call - down
The two loop / CUE Call buttons call up the stored loop / cue points. When one has reached the upper end (eg it has stored for 6 and one is at number 7) nothing can be called anymore - in this slot you can save again a new loop or cue
cue / loop - Memorie *
If the song is at a position loop without a Loop, a CUE point is created, turned on a loop, it saves the loop at the beginning and end endpoint. Pressing Memorie in a cue-slot (Cuenumber which is already occupied) the cue point or loop will be overwritten.
cue / loop - Delete
To delete cues or loops.
I think since VDJ8 is coming, this must be enough at the moment
Greetings, chackl
Blocking:
http://www.virtualdj.com/homepage/Chackl/blogs/4776/How_to_save_Loops_and_CUE_points_in_VDJ.html
You need 4 buttons
* Cue / Loop Call - up
* Cue / Loop Call - down
* Cue / loop - * Memorie
* Cue / loop - Delete
The behavior of the script is modeled on a Pioneer CDJ. Buttons with * could not be adapted to the behavior of 100%.
The script is based on that, that the base CUE will define the startpoint of the loop a point 15 steps up defines the endpoint, which means you can store up to 14 loops or CUEs - no more!
cue / loop call - up
cue_select +1 & play? hot_cue? Pause & loop_exit & goto_cue & loop_in & +15 & cue_select hot_cue? goto_cue & loop_out cue_select & -15 & play: -15 cue_select & play: nothing: hot_cue? goto_cue & loop_exit & loop_in & +15 & cue_select hot_cue? goto_cue & loop_out & cue_select & goto_cue -15: -15 cue_select & goto_cue: nothing
See the description at next button
Cue / Loop Call - down
cue_select -1 & play? hot_cue? Pause & loop_exit & goto_cue & loop_in & +15 & cue_select hot_cue? goto_cue & loop_out cue_select & -15 & play: -15 cue_select & play: nothing: hot_cue? goto_cue & loop_exit & loop_in & +15 & cue_select hot_cue? goto_cue & loop_out & cue_select & goto_cue -15: -15 cue_select & goto_cue: nothing
The two loop / CUE Call buttons call up the stored loop / cue points. When one has reached the upper end (eg it has stored for 6 and one is at number 7) nothing can be called anymore - in this slot you can save again a new loop or cue
cue / loop - Memorie *
loop? reloop & set_cue & loop_move +100% & reloop cue_select & +15 & -15 & set_cue & cue_select loop_move -100%: set_cue
If the song is at a position loop without a Loop, a CUE point is created, turned on a loop, it saves the loop at the beginning and end endpoint. Pressing Memorie in a cue-slot (Cuenumber which is already occupied) the cue point or loop will be overwritten.
cue / loop - Delete
delete_cue cue_select & +15 & delete_cue & cue_select -15
To delete cues or loops.
I think since VDJ8 is coming, this must be enough at the moment
Greetings, chackl
Blocking:
http://www.virtualdj.com/homepage/Chackl/blogs/4776/How_to_save_Loops_and_CUE_points_in_VDJ.html
Inviato Thu 09 Aug 12 @ 2:28 pm