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Forum: General Discussion

Topic: Option for "normal" hotcue behaviour? - Page: 1

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Apparently there's no menu option to stop VDJ hotcues from actually starting the track, rather than just advancing to the cue given position, like all other DJ software?

Unless my memory is even worse than I thought... I remember the early versions of VDJ having "normal" cue behavior, and then I suppose some engineer had a "better idea"? I think that's one of the reasons I became disgusted and switched to Serato back in '09.

Anyway... does anyone have any idea how to "fix" the problem? The cues are unusable for me in the current configuration. Thanks...
 

Inviato Tue 03 Feb 15 @ 11:19 pm
"Stop" cycles the cues

There are HW mapping options too.

Why does it need to go to a cue without starting? Just press the hotcue button at the right time/
 

You could use goto_cue instead of hot_cue.
 

SBDJ wrote :
You could use goto_cue instead of hot_cue.


Well, I tried that, but we need another modifier (or I need to learn to program better), because although that works to a degree, there is no preview when the cue is pressed. I.E., I can't use them to stutter... Can you help with that..?

I appreciate your reply.
 

Some skins, like mine have this feature brought when rightclicking on the cue x buttons.
 

locodog wrote :

Why does it need to go to a cue without starting? Just press the hotcue button at the right time/


There are several reasons... The two most important to me, being: (1) I'm old, and used to doing it the other way, and (2) you can't use them to stutter or preview, in that configuration.
 

Fruit wrote :
Some skins, like mine have this feature brought when rightclicking on the cue x buttons.


Hey... I love that skin! It's the one I'm currently using... So much more efficient and professional looking that the default. Still needs a little finish work, though... like, I can't get the BPM editor to come up when I click on the BPM readout on screen. Great job though... I know how much work goes into it, because I used to make my own back in the day.

On the other hand, I can't be grabbing a mouse and clicking on the GUI buttons every time I need the cues to stutter (I'm using my Twitch as a controller for this at the moment), how were you able to program it to do that?

P.S. When I tried that with your skin, it only deleted the cue...
 

Richmond wrote :
I can't get the BPM editor to come up

A rightclick on the BPM brings the editor.

Richmond wrote :
clicking on the GUI [...] to stutter

I added the function in my to-do list. Not sure that's possible thus...

Richmond wrote :
how were you able to program it to do that?

That's the goto_cue action, as described by SB.

Richmond wrote :
P.S. When I tried that with your skin, it only deleted the cue...

You must be using my skin for a long time so thank you so much dear 'customer' lol, because I changed the rightclick's behavior.

Now :
- leftclick : hot_cue (goto+play)
- rightclick : goto_cue
- LONG rightclick : delete

This is how is managed EVERY cue of the skin (even those in jukebox views).
 

Fruit wrote :
Richmond wrote :
I can't get the BPM editor to come up
A rightclick on the BPM brings the editor.


[quote=Richmond]clicking on the GUI [...] to stutter
I added the function in my to-do list. Not sure that's possible thus...


Yeah... that's why I got so frustrated with Atomix before. They expect their customers to do half their programming for them, but they don't care enough to provide them with the proper tools to do it with. And if they haven't changed over the years while I've been away, they don't listen to complaints or suggestions very well either.

My apologies though... I was wrong about your skin.

It's funny... I downloaded it a couple of weeks ago because I liked it's businesslike appearance better than anything else I saw there. But when I went to actually load the installed skin, I unknowingly clicked on the wrong one in my menu. So it turns out I've actually been using CDS4... which is for V7, so It's no wonder that a few little things didn't work just right.

Anyway, I checked after my last reply and discovered my mistake, after which I did actually load your skin and try it out. I've been playing with it for the last couple of hours. And yes, I like it very much also, with the only caveat (compared to CDS4) being, that I've been using Serato for the last seven years, and by now, I'm sick of watching little clock wheels spinning 'round and 'round...

I've also come to realize that I don't need an "on-screen" controller replete with all the buttons and controls... at least not on the main screen. Just a track menu and efficient monitoring of track progress and mixing perimeters. I mean... after all, I have hardware controllers for "controlling", and don't need all that duplicated on-screen. So, that's the direction I'm thinking these days.

But, yes... by all means... please accept my compliments. You did a very nice job, and it works exactly as you say.

BTW... how were you able to shed that ugly VDJ logo on the main screen? The little Atomix logo is so much more tasteful...



 

Richmond wrote :
Yeah... that's why I got so frustrated with Atomix before. They expect their customers to do half their programming for them, but they don't care enough to provide them with the proper tools to do it with. And if they haven't changed over the years while I've been away, they don't listen to complaints or suggestions very well either.

They changed, they listen to complaints and suggestions now :)

Richmond wrote :
I'm sick of watching little clock wheels spinning 'round and 'round...

I've also come to realize that I don't need an "on-screen" controller

Did you try the jukebox views ? (left or right click on the little screen right next to the 'tasteful' (lol) atomix logo)
Those two views will be enhanced, probably in next release, to get some more comfy songpos / cues.

Also if the spinning wheel is boring you, you can totally disable it, or even show the cover-art / video window instead.

Richmond wrote :
But, yes... by all means... please accept my compliments. You did a very nice job, and it works exactly as you say.

Thx ^^ In the meantime, let's check if you have the latest build (0.6)

Richmond wrote :
BTW... how were you able to shed that ugly VDJ logo on the main screen?

Ha ha and plus! it is clickable to adjust various settings on the fly.

To get a bit further with the skin's abilities, you may read this and this.

Also you should try to enable tooltips for a while, the skin is fully documented through tooltips.

Thank you for using my work !
 

May all your skins blossom in the sun!
SCNR
 


This may - or may not, look right. I'm not used to posting with multiple quotes here on this forum... So be forewarned!

Quote :
They changed, they listen to complaints and suggestions now :)


That's really hard for me to believe... Let's test your theory, and see how long it will take for them to provide us with something really simple - like a new "standard" cue perimeter...

Every time I get a new program, I'm exited - thinking - finally... this is the one. Then I always run up against a brick wall, because of something simple like this - and the company I bought it from could care less, as long as their sales are up.


Quote :
Did you try the jukebox views ? (left or right click on the little screen right next to the 'tasteful' (lol) atomix logo)
Those two views will be enhanced, probably in next release, to get some more comfy songpos / cues.
Also if the spinning wheel is boring you, you can totally disable it, or even show the cover-art / video window instead.


I did... As I said, I spent over two hours exploring it's capabilities. You have done a LOT of work there, and it is highly customizable - to say the least... But the general layout of the CDS4 is more along the line of my preference overall, if that gives you a better idea.

I don't know if you are familiar with the new MixVibes interface, but it is very well designed. Clean, simple, and to the point. I've been trying to get Serato to improve their interface for a while now, also. As you know, with them - you just have to take what they give you - and that's that... My mock-ups are here: https://www.flickr.com/photos/122644358@N03/sets/72157649299676332 , if you are interesting in looking.


Quote :
Thx ^^ In the meantime, let's check if you have the latest build (0.6)


I have ver. 57, but I downloaded and installed again today.., so...?

Quote :
Thank you for using my work !


Certainly. You are a true artist, and it has been my pleasure.
 

Hi Richmond,
I just took a look at your link and wonder if you've ever tried looking at these skins;
controller by Dennyo
orangejuice

Don't get me wrong, I 'm a big fan of fruits skin. but these other ones look a lot like your shots in the link.
 

raypitman wrote :
Hi Richmond,
I just took a look at your link and wonder if you've ever tried looking at these skins;
controller by Dennyo
orangejuice

Don't get me wrong, I 'm a big fan of fruits skin. but these other ones look a lot like your shots in the link.


Thank you.

No, I hadn't seen them before. I went ahead and downloaded them, as I thought they'd be fun to play with. But the reasons my drawings look that way, is because they're for Serato.

I knew they'd never go for what I really want, so I tried to include the options I needed, without getting too far away from their signature look.
 

Fruit wrote :
They changed, they listen to complaints and suggestions now :)


Okay then... We're about to find out.

-- Posted in the technical support area -- :

==========================================================================================================================
If my memory serves me correctly (I've been a user since '03), the first versions of VDJ shipped with "normal" cue behavior. That is to say; the same as Serato, Traktor, MixVibes, and others. Apparently someone along the way had a "better idea" and changed the default functionality.

At any rate, whether I am right, or wrong about that... the fact that the cues will always start the resting track, the same as "play", and there is no way of retrieving the track cue position without resetting the temporary (main) cue position, or cycling though them all with "stop" -- makes the cues almost unusable for me if the track is not already playing. Also, they have no stutter or preview function, which is something I use frequently with the other programs I own.

In my opinion this crippled cue issue, should definitely be classed as a bug and a major oversight on the part of Atomix. Could you please provide us with a '"standard" cue command', or alternatively, provide instructions for writing our own..?

Thanks for listening.
 

Your request belongs in the "wishes" forum, not in support. But anyway, try this as your code instead of the original:

pause ? cue 1 ? cue 1 : goto_cue 1 & cue 1 : hot_cue 1 ? cue 1 : set_cue 1

This code is for hot_cue 1 button

Replace 1 with 2 e.t.c for the rest buttons


 

PS: There's no "normal" way, nor a standard way...

For example, in mid 90's when professional CD Players come around, most of them had the same way to manipulate play/pause & cue buttons. Later down the road, Pioneer invented their own way and so did other some time later (mostly Numark & Denon)
Today "Pioneer" way is the most popular because it's decks are more popular, but back in the day it was not "normal" according to your approach. ;)
 

PhantomDeejay wrote :
PS: There's no "normal" way, nor a standard way... [...] Today "Pioneer" way is the most popular because it's decks are more popular, but back in the day it was not "normal" according to your approach. ;)


Well, I'd have to disagree there... Every other software that I own is set up that way, and as I said, (if I recall correctly), VDJ was originally that way also. I'm not sure how much bearing CD players, etc.. would have on such an argument? By the way.., in case you wondered why I sounded A little frustrated - I was complaining about this problem waaaaay back... (before you were even a member) and I was never able to get any satisfaction at all from Atomix.

On the other hand, your programming abilities are certainly top shelf. Your macro works like a charm. Over 800 other people have read this thread. No doubt some of them are staffers. And yet apparently no one else, had a clue how it could be done. I'm impressed!

I was sitting here hacking my way through different macros, using my limited (and rusty) programming abilities to try and work this out for myself when I was notified of your post. I was getting some interesting results... but not what I wanted... I did however, learn that if you use "goto_cue [x] while_pressed", you get an interesting effect. It's like having slip mode on. You can do whatever you like with the cues, and the track just keeps on running as normal in the background. I think I'd like to figure out an easy way to toggle this on and off.

Oh... and thank you very much!
 

DJ Phantom, I've been playing around with my cues for a few minutes, and I feel like a like a kid on Christmas morning. I've been wanting this for a loooong time. There is a small bug in this macro though. Not enough to get me down... I'm happy! Believe me! However, I thought you (and anyone else who tries to implement it later on), should know:

As I say - it works perfectly otherwise. But, if you hold down any two (or more) cues simultaneously, the last cue you pushed will be playing as you'd expect.., however when you release either of the cues, the one you are left holding will stop playing, even though it is still pressed.

I'm not sure what is coming into play there, but that is not proper behavior.

Anyway... thanks again. I really appreciate your help on this.
 

So you've been listened (and even satisfied !)... I told you :)
 

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