I would like to map the buttons 'FX_LEFT_ASSIGN_1', 'FX_LEFT_ASSIGN_2', 'FX_RIGHT_ASSIGN_1' & 'FX_RIGHT_ASSIGN_2' as the function of the buttons is originally intended
- When FX_LEFT_ASSIGN_1 is pressed, all activated effects of the left deck should be heard/assigned to the left deck on channel 1, when FX_LEFT_ASSIGN_1 is deactivated, no effect should be heard.
- When FX_LEFT_ASSIGN_2 is pressed, all activated effects of the left deck should be heard/assigned to the right deck on channel 2, when FX_LEFT_ASSIGN_2 is deactivated, no effect should be heard.
- When FX_RIGHT_ASSIGN_1 is pressed, all enabled effects from the right deck should be heard/assigned to the left deck on channel 1, when FX_RIGHT_ASSIGN_1 is disabled, no effect should be heard.
- When FX_RIGHT_ASSIGN_2 is pressed, all enabled effects from the right deck should be heard/assigned to the right deck on channel 2, when FX_RIGHT_ASSIGN_2 is disabled, no effect should be heard.
- When FX_LEFT_ASSIGN_1 is pressed, all activated effects of the left deck should be heard/assigned to the left deck on channel 1, when FX_LEFT_ASSIGN_1 is deactivated, no effect should be heard.
- When FX_LEFT_ASSIGN_2 is pressed, all activated effects of the left deck should be heard/assigned to the right deck on channel 2, when FX_LEFT_ASSIGN_2 is deactivated, no effect should be heard.
- When FX_RIGHT_ASSIGN_1 is pressed, all enabled effects from the right deck should be heard/assigned to the left deck on channel 1, when FX_RIGHT_ASSIGN_1 is disabled, no effect should be heard.
- When FX_RIGHT_ASSIGN_2 is pressed, all enabled effects from the right deck should be heard/assigned to the right deck on channel 2, when FX_RIGHT_ASSIGN_2 is disabled, no effect should be heard.
Inviato Sat 01 Jun 24 @ 12:39 am
I made a skin that does that, it was pretty complicated to figure out. [nobody else has done it]
I only built it into the performance skin as it already has the fx rack.
It uses deck 5 to hold the fx units.
I only built it into the performance skin as it already has the fx rack.
It uses deck 5 to hold the fx units.
You'll probably need some guidance with mapping to hardware too. There's nothing unusual for a mapper but the average user isn't going to get action_deck mapping without some pointers.
Inviato Sat 01 Jun 24 @ 1:22 am