I have a problem when I have a track return to it's cue point by clicking cue again, then I can't trust that the cue button will then do cue_play the next time I click it
Here in an example
Here in an example
Inviato Sun 25 Aug 24 @ 3:53 pm
You have motorWheelInstantStop to Yes and motorWheelLocktime to default value 1.0 ?
If not, then indeed the position of the Track may be different from the previous, and the CUE will do a new assign before cueing
If not, then indeed the position of the Track may be different from the previous, and the CUE will do a new assign before cueing
Inviato Mon 26 Aug 24 @ 1:37 pm
djdad wrote :
You have motorWheelInstantStop to Yes and motorWheelLocktime to default value 1.0 ?
If not, then indeed the position of the Track may be different from the previous, and the CUE will do a new assign before cueing
If not, then indeed the position of the Track may be different from the previous, and the CUE will do a new assign before cueing
Yes, i have
But I have also modded my platters for better backspin, so that may be why it happens once in a while (you can see my mod in the video)
Inviato Mon 26 Aug 24 @ 1:51 pm
Have a custom button mapped as get_time_ms (and query in text)
When you press CUE and have LockTime to 1.0 (second), see if the value is changed when 1 second is passed.
There is no other setting you can try other than increasing the LockTime, but would result jogs not responsive during this time when pausing, cueing, playing etc.
When you press CUE and have LockTime to 1.0 (second), see if the value is changed when 1 second is passed.
There is no other setting you can try other than increasing the LockTime, but would result jogs not responsive during this time when pausing, cueing, playing etc.
Inviato Mon 26 Aug 24 @ 1:59 pm