I'm playing around with loop_button and have noticed that there's a ~4 second timeout if the button isn't triggered a second time, preventing it from being used for medium/long loops. Is there any way to bypass this timeout (without manually recreating the loop_button logic)?
Thanks!
b8322
Thanks!
b8322
Inviato Mon 23 Sep 24 @ 3:44 am
It's not time based, it's beats, 8 to be exact.
Inviato Mon 23 Sep 24 @ 4:11 am
Hi Loco,
I thought it was based on beats at first, but changing the bpm doesn't affect the max length. 120bpm = 8 beats = 4s, 60 bpm = 4 beats = 4 seconds, 240 bpm = 16 beats = 4s.
Either way, there's still an artificial limitation I'd like to bypass :)
I thought it was based on beats at first, but changing the bpm doesn't affect the max length. 120bpm = 8 beats = 4s, 60 bpm = 4 beats = 4 seconds, 240 bpm = 16 beats = 4s.
Either way, there's still an artificial limitation I'd like to bypass :)
Inviato Mon 23 Sep 24 @ 12:58 pm
Looks like you might have to fashion something yourself.
I'd still probably have some sort of limit in there, just in case you bail on the idea mid setting.
cycle a variable, if 1 ? loop in, start a rsi looking for loop engaged in X seconds, if so ? nothing : if not return var to 0 : if 2 ? set loop out, start a rsi watching for external loop 0, if so ? return var to 0, stop rsi : if no loop 0 do nothing : if var 0 ? end rsi, loop exit
something like that.
I'd still probably have some sort of limit in there, just in case you bail on the idea mid setting.
cycle a variable, if 1 ? loop in, start a rsi looking for loop engaged in X seconds, if so ? nothing : if not return var to 0 : if 2 ? set loop out, start a rsi watching for external loop 0, if so ? return var to 0, stop rsi : if no loop 0 do nothing : if var 0 ? end rsi, loop exit
something like that.
Inviato Mon 23 Sep 24 @ 4:20 pm