Thanks!
Inviato Wed 12 Mar 14 @ 8:29 am
Hallo mein Mapping für Virtual DJ 7.4 funktioniert nicht unter Virtual DJ 8 was muss ich ändern würde es gerne so behalten da es unter Virtual DJ 7 bestens funktionierte,habe ein VMS4.1 als Midicontoller
Inviato Mon 19 May 14 @ 8:02 am
Schau bitte mal ins deutsche V8 Wiki...unser Cheffe hat sich genau für solche Fälle die Finger Wund geschrieben...;-)
Controller und Keyboardmapping...steht genau das was du brauchst...;-)
http://www.virtualdj.com/wiki/Version%208%20DE.html
Controller und Keyboardmapping...steht genau das was du brauchst...;-)
http://www.virtualdj.com/wiki/Version%208%20DE.html
Inviato Mon 19 May 14 @ 8:14 am
RobRoy wrote :
Schau bitte mal ins deutsche V8 Wiki...unser Cheffe hat sich genau für solche Fälle die Finger Wund geschrieben...;-)
Controller und Keyboardmapping...steht genau das was du brauchst...;-)
http://www.virtualdj.com/wiki/Version%208%20DE.html
Controller und Keyboardmapping...steht genau das was du brauchst...;-)
http://www.virtualdj.com/wiki/Version%208%20DE.html
Funktioniert leider nicht
ich möchte dieses Mapping unter Virtual DJ 8 nutzen
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" author="Atomix Productions" description="American Audio VMS-4" version="741" date="17/05/2014">
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle "fx_shift" while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH<<" action="seek -4" />
<map value="SEARCH>>" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var "fx_shift" ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 & toggle "pitch_chg" while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOAD" action="LOAD" />
<map value="CROSSFADER" action="fake_crossfader & video_crossfader" />
<map value="LOOP2_IN" action="smart_loop & loop_in" />
<map value="LOOP2_OUT" action="smart_loop & loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop & reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl & deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl & deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl & deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl & deck 2 select" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_JOG" action="wheel_mode "loop_move" & loop_move" />
<map value="CH1_HIGH" action="deck 1 fake_eq_high" />
<map value="CH1_MID" action="deck 1 fake_eq_mid" />
<map value="CH1_LOW" action="deck 1 fake_eq_low" />
<map value="CH2_HIGH" action="deck 3 fake_eq_high" />
<map value="CH2_MID" action="deck 3 fake_eq_mid" />
<map value="CH2_LOW" action="deck 3 fake_eq_low" />
<map value="CH3_HIGH" action="deck 4 fake_eq_high" />
<map value="CH3_MID" action="deck 4 fake_eq_mid" />
<map value="CH3_LOW" action="deck 4 fake_eq_low" />
<map value="CH4_HIGH" action="deck 2 fake_eq_high" />
<map value="CH4_MID" action="deck 2 fake_eq_mid" />
<map value="CH4_LOW" action="deck 2 fake_eq_low" />
<map value="CH1_VOL" action="deck 1 fake_level" />
<map value="CH2_VOL" action="deck 3 fake_level" />
<map value="CH3_VOL" action="deck 4 fake_level" />
<map value="CH4_VOL" action="deck 2 fake_level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="ONINIT" action="deck 1 pfl off" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross 'only' & deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross 'only' & deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross 'only' & deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross 'only' & deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross 'only' & deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross 'only' & deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross 'only' & deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross 'only' & deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var "pitch_chg"" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var "fx_shift"" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH<<" action="loop ? on" />
<map value="LED_SEARCH>>" action="loop ? on" />
</mapper>
Inviato Mon 19 May 14 @ 8:54 am
Was funktioniert nicht...?
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124
Inviato Mon 19 May 14 @ 9:13 am
RobRoy wrote :
Was funktioniert nicht...?
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124
Fake Befehle rausgenommen und Zeile eingefügt und geht immer noch nicht,Musik kommt wie ich es möchte raus nur leider bewegt sich nichts am Skin weder Klangregler noch Schieberegler
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124
Fake Befehle rausgenommen und Zeile eingefügt und geht immer noch nicht,Musik kommt wie ich es möchte raus nur leider bewegt sich nichts am Skin weder Klangregler noch Schieberegler
Inviato Mon 19 May 14 @ 9:27 am
versuch bitte mal ob das native mapping besser greift...
Inviato Mon 19 May 14 @ 9:30 am
RobRoy wrote :
versuch bitte mal ob das native mapping besser greift...
Mapping sieht jetzt so aus,vielleicht findest du noch einen Fehler
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" version="800" date="2014-05-19">
<map value="ONINIT" action="fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & mixer_order 1342" />
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle "fx_shift" while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH<<" action="seek -4" />
<map value="SEARCH>>" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var "fx_shift" ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 & toggle "pitch_chg" while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOAD" action="LOAD" />
<map value="CROSSFADER" action="fake_crossfader & video_crossfader" />
<map value="LOOP2_IN" action="smart_loop & loop_in" />
<map value="LOOP2_OUT" action="smart_loop & loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop & reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl & deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl & deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl & deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl & deck 2 select" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_JOG" action="wheel_mode "loop_move" & loop_move" />
<map value="CH1_HIGH" action="deck 1 eq_high" />
<map value="CH1_MID" action="deck 1 eq_mid" />
<map value="CH1_LOW" action="deck 1 eq_low" />
<map value="CH2_HIGH" action="deck 3 eq_high" />
<map value="CH2_MID" action="deck 3 eq_mid" />
<map value="CH2_LOW" action="deck 3 eq_low" />
<map value="CH3_HIGH" action="deck 4 eq_high" />
<map value="CH3_MID" action="deck 4 eq_mid" />
<map value="CH3_LOW" action="deck 4 eq_low" />
<map value="CH4_HIGH" action="deck 2 eq_high" />
<map value="CH4_MID" action="deck 2 eq_mid" />
<map value="CH4_LOW" action="deck 2 eq_low" />
<map value="CH1_VOL" action="deck 1 level" />
<map value="CH2_VOL" action="deck 3 level" />
<map value="CH3_VOL" action="deck 4 level" />
<map value="CH4_VOL" action="deck 2 level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="ONINIT" action="deck 1 pfl off" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross 'only' & deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross 'only' & deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross 'only' & deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross 'only' & deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross 'only' & deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross 'only' & deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross 'only' & deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross 'only' & deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var "pitch_chg"" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var "fx_shift"" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH<<" action="loop ? on" />
<map value="LED_SEARCH>>" action="loop ? on" />
</mapper>
Inviato Mon 19 May 14 @ 9:33 am
Was steht denn in der Config bei MixerOrder?
Inviato Mon 19 May 14 @ 9:37 am
800 ist doch eingetragen
Inviato Mon 19 May 14 @ 9:38 am
PachN wrote :
Was steht denn in der Config bei MixerOrder?
wo finde ich das
Inviato Mon 19 May 14 @ 9:38 am
Gehe in die Config - Optionen und suche danach.
Inviato Mon 19 May 14 @ 9:39 am
Beim CF steh noch "Fake" und im Oninit nicht der richtige Befehl....
Inviato Mon 19 May 14 @ 9:39 am
Micha728 wrote :
wo finde ich das
PachN wrote :
Was steht denn in der Config bei MixerOrder?
wo finde ich das
wie oben im Mapping 1342 ich möchte im 2 Deckbetrieb den ganz linken und ganz rechten Kanal bentzen
Inviato Mon 19 May 14 @ 9:40 am
und wie gesagt...greift das native mapping...?
Inviato Mon 19 May 14 @ 9:40 am
RobRoy wrote :
Beim CF steh noch "Fake" und im Oninit nicht der richtige Befehl....
den hab ich gerade auch noch rausgenommen,hatte ich übersehen,was muss in den Omnit ?
Inviato Mon 19 May 14 @ 9:42 am
RobRoy wrote :
und wie gesagt...greift das native mapping...?
am Controller geht alles nur am Skin passt nix,sehr ärgerlich
Inviato Mon 19 May 14 @ 9:43 am
das was ich dir 10 Posts zuvor geschrieben hab...;-)
Inviato Mon 19 May 14 @ 9:43 am
RobRoy wrote :
das was ich dir 10 Posts zuvor geschrieben hab...;-)
na gut danke euch erstmal,werd wohl mit der 7er Version weiter machen da funktioniert alles
Inviato Mon 19 May 14 @ 9:49 am
<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" author="metrix" version="800" date="2014-05-19">
<map value="ONINIT" action="fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & mixer_order 1342" />
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle "fx_shift" while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH<<" action="seek -4" />
<map value="SEARCH>>" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var "fx_shift" ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 & toggle "pitch_chg" while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOOP2_IN" action="smart_loop & loop_in" />
<map value="LOOP2_OUT" action="smart_loop & loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop & reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl & deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl & deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl & deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl & deck 2 select" />
<map value="S_JOG" action="wheel_mode "loop_move" & loop_move" />
<map value="HIGH" action="eq_high" />
<map value="MID" action="eq_mid" />
<map value="LOW" action="eq_low" />
<map value="CROSSFADER" action="crossfader" />
<map value="CH1_VOL" action="deck 1 level" />
<map value="CH2_VOL" action="deck 3 level" />
<map value="CH3_VOL" action="deck 4 level" />
<map value="CH4_VOL" action="deck 2 level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross 'only' & deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross 'only' & deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross 'only' & deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross 'only' & deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross 'only' & deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross 'only' & deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross 'only' & deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross 'only' & deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var "pitch_chg"" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var "fx_shift"" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH<<" action="loop ? on" />
<map value="LED_SEARCH>>" action="loop ? on" />
<map value="ONEXIT" action="fake_mixer off & fake_hp off & fake_master off & fake_gain_off & fake_eq off & mixer_order 1342" />
</mapper>
so müsste das gehen ob der mixer_order 1342 darein gehört oder nicht weiß ich nicht bei der VMS2 ist der nicht drin und die anderen Werte sind ohne eine aktion
<mapper device="AAVMS4" author="metrix" version="800" date="2014-05-19">
<map value="ONINIT" action="fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & mixer_order 1342" />
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle "fx_shift" while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH<<" action="seek -4" />
<map value="SEARCH>>" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var "fx_shift" ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 & toggle "pitch_chg" while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOOP2_IN" action="smart_loop & loop_in" />
<map value="LOOP2_OUT" action="smart_loop & loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop & reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl & deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl & deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl & deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl & deck 2 select" />
<map value="S_JOG" action="wheel_mode "loop_move" & loop_move" />
<map value="HIGH" action="eq_high" />
<map value="MID" action="eq_mid" />
<map value="LOW" action="eq_low" />
<map value="CROSSFADER" action="crossfader" />
<map value="CH1_VOL" action="deck 1 level" />
<map value="CH2_VOL" action="deck 3 level" />
<map value="CH3_VOL" action="deck 4 level" />
<map value="CH4_VOL" action="deck 2 level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross 'only' & deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross 'only' & deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross 'only' & deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross 'only' & deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross 'only' & deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross 'only' & deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross 'only' & deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross 'only' & deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var "pitch_chg"" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var "fx_shift"" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH<<" action="loop ? on" />
<map value="LED_SEARCH>>" action="loop ? on" />
<map value="ONEXIT" action="fake_mixer off & fake_hp off & fake_master off & fake_gain_off & fake_eq off & mixer_order 1342" />
</mapper>
so müsste das gehen ob der mixer_order 1342 darein gehört oder nicht weiß ich nicht bei der VMS2 ist der nicht drin und die anderen Werte sind ohne eine aktion
Inviato Mon 19 May 14 @ 12:21 pm