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Forum: German Forum

Topic: American Audio VMS4 (Stammtisch) - Page: 194.6

Questa parte dell'argomento è obsoleta e potrebbe contenere informazioni obsolete o errate

Thanks!
 

Hallo mein Mapping für Virtual DJ 7.4 funktioniert nicht unter Virtual DJ 8 was muss ich ändern würde es gerne so behalten da es unter Virtual DJ 7 bestens funktionierte,habe ein VMS4.1 als Midicontoller
 

 

RobRoy wrote :
Schau bitte mal ins deutsche V8 Wiki...unser Cheffe hat sich genau für solche Fälle die Finger Wund geschrieben...;-)
Controller und Keyboardmapping...steht genau das was du brauchst...;-)

http://www.virtualdj.com/wiki/Version%208%20DE.html


Funktioniert leider nicht

ich möchte dieses Mapping unter Virtual DJ 8 nutzen

<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" author="Atomix Productions" description="American Audio VMS-4" version="741" date="17/05/2014">
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle &quot;fx_shift&quot; while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH&lt;&lt;" action="seek -4" />
<map value="SEARCH&gt;&gt;" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var &quot;fx_shift&quot; ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 &amp; toggle &quot;pitch_chg&quot; while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOAD" action="LOAD" />
<map value="CROSSFADER" action="fake_crossfader &amp; video_crossfader" />
<map value="LOOP2_IN" action="smart_loop &amp; loop_in" />
<map value="LOOP2_OUT" action="smart_loop &amp; loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop &amp; reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl &amp; deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl &amp; deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl &amp; deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl &amp; deck 2 select" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_JOG" action="wheel_mode &quot;loop_move&quot; &amp; loop_move" />
<map value="CH1_HIGH" action="deck 1 fake_eq_high" />
<map value="CH1_MID" action="deck 1 fake_eq_mid" />
<map value="CH1_LOW" action="deck 1 fake_eq_low" />
<map value="CH2_HIGH" action="deck 3 fake_eq_high" />
<map value="CH2_MID" action="deck 3 fake_eq_mid" />
<map value="CH2_LOW" action="deck 3 fake_eq_low" />
<map value="CH3_HIGH" action="deck 4 fake_eq_high" />
<map value="CH3_MID" action="deck 4 fake_eq_mid" />
<map value="CH3_LOW" action="deck 4 fake_eq_low" />
<map value="CH4_HIGH" action="deck 2 fake_eq_high" />
<map value="CH4_MID" action="deck 2 fake_eq_mid" />
<map value="CH4_LOW" action="deck 2 fake_eq_low" />
<map value="CH1_VOL" action="deck 1 fake_level" />
<map value="CH2_VOL" action="deck 3 fake_level" />
<map value="CH3_VOL" action="deck 4 fake_level" />
<map value="CH4_VOL" action="deck 2 fake_level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="ONINIT" action="deck 1 pfl off" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross &apos;only&apos; &amp; deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross &apos;only&apos; &amp; deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross &apos;only&apos; &amp; deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross &apos;only&apos; &amp; deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross &apos;only&apos; &amp; deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross &apos;only&apos; &amp; deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross &apos;only&apos; &amp; deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross &apos;only&apos; &amp; deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var &quot;pitch_chg&quot;" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var &quot;fx_shift&quot;" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH&lt;&lt;" action="loop ? on" />
<map value="LED_SEARCH&gt;&gt;" action="loop ? on" />
</mapper>
 

Was funktioniert nicht...?
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124


 

RobRoy wrote :
Was funktioniert nicht...?
Du hast in deinem Mapping noch alle Fake Befehle drinnstehen und einen falschen Eintrag im Oninit.
Lt. Wiki müssen ALLE Fake Befehle aus dem Mapping raus und zusätzlich folgender Eintrag in den Oninit :
fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & deck 1 pfl off & mixer_order 3124

Fake Befehle rausgenommen und Zeile eingefügt und geht immer noch nicht,Musik kommt wie ich es möchte raus nur leider bewegt sich nichts am Skin weder Klangregler noch Schieberegler


 

versuch bitte mal ob das native mapping besser greift...
 

RobRoy wrote :
versuch bitte mal ob das native mapping besser greift...


Mapping sieht jetzt so aus,vielleicht findest du noch einen Fehler

<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" version="800" date="2014-05-19">
<map value="ONINIT" action="fake_mixer on &amp; fake_hp on &amp; fake_gain on &amp; fake_master on &amp; fake_eq on &amp; mixer_order 1342" />
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle &quot;fx_shift&quot; while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH&lt;&lt;" action="seek -4" />
<map value="SEARCH&gt;&gt;" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var &quot;fx_shift&quot; ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 &amp; toggle &quot;pitch_chg&quot; while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOAD" action="LOAD" />
<map value="CROSSFADER" action="fake_crossfader &amp; video_crossfader" />
<map value="LOOP2_IN" action="smart_loop &amp; loop_in" />
<map value="LOOP2_OUT" action="smart_loop &amp; loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop &amp; reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl &amp; deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl &amp; deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl &amp; deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl &amp; deck 2 select" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_JOG" action="wheel_mode &quot;loop_move&quot; &amp; loop_move" />
<map value="CH1_HIGH" action="deck 1 eq_high" />
<map value="CH1_MID" action="deck 1 eq_mid" />
<map value="CH1_LOW" action="deck 1 eq_low" />
<map value="CH2_HIGH" action="deck 3 eq_high" />
<map value="CH2_MID" action="deck 3 eq_mid" />
<map value="CH2_LOW" action="deck 3 eq_low" />
<map value="CH3_HIGH" action="deck 4 eq_high" />
<map value="CH3_MID" action="deck 4 eq_mid" />
<map value="CH3_LOW" action="deck 4 eq_low" />
<map value="CH4_HIGH" action="deck 2 eq_high" />
<map value="CH4_MID" action="deck 2 eq_mid" />
<map value="CH4_LOW" action="deck 2 eq_low" />
<map value="CH1_VOL" action="deck 1 level" />
<map value="CH2_VOL" action="deck 3 level" />
<map value="CH3_VOL" action="deck 4 level" />
<map value="CH4_VOL" action="deck 2 level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="ONINIT" action="deck 1 pfl off" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross &apos;only&apos; &amp; deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross &apos;only&apos; &amp; deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross &apos;only&apos; &amp; deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross &apos;only&apos; &amp; deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross &apos;only&apos; &amp; deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross &apos;only&apos; &amp; deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross &apos;only&apos; &amp; deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross &apos;only&apos; &amp; deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />
<map value="TOUCHPAD_X" action="" />
<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var &quot;pitch_chg&quot;" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var &quot;fx_shift&quot;" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH&lt;&lt;" action="loop ? on" />
<map value="LED_SEARCH&gt;&gt;" action="loop ? on" />
</mapper>
 

Was steht denn in der Config bei MixerOrder?
 

800 ist doch eingetragen
 

PachN wrote :
Was steht denn in der Config bei MixerOrder?


wo finde ich das
 

Gehe in die Config - Optionen und suche danach.
 

Beim CF steh noch "Fake" und im Oninit nicht der richtige Befehl....
 

Micha728 wrote :
PachN wrote :
Was steht denn in der Config bei MixerOrder?


wo finde ich das


wie oben im Mapping 1342 ich möchte im 2 Deckbetrieb den ganz linken und ganz rechten Kanal bentzen
 

und wie gesagt...greift das native mapping...?
 

RobRoy wrote :
Beim CF steh noch "Fake" und im Oninit nicht der richtige Befehl....


den hab ich gerade auch noch rausgenommen,hatte ich übersehen,was muss in den Omnit ?
 

RobRoy wrote :
und wie gesagt...greift das native mapping...?


am Controller geht alles nur am Skin passt nix,sehr ärgerlich
 

das was ich dir 10 Posts zuvor geschrieben hab...;-)
 

RobRoy wrote :
das was ich dir 10 Posts zuvor geschrieben hab...;-)


na gut danke euch erstmal,werd wohl mit der 7er Version weiter machen da funktioniert alles
 

<?xml version="1.0" encoding="UTF-8"?>
<mapper device="AAVMS4" author="metrix" version="800" date="2014-05-19">
<map value="ONINIT" action="fake_mixer on & fake_hp on & fake_gain on & fake_master on & fake_eq on & mixer_order 1342" />
<map value="CUE" action="cue_button" />
<map value="PLAY" action="play_button" />
<map value="PAUSE" action="pause_stop" />
<map value="PITCHBEND-" action="pitch_bend -2% 500ms" />
<map value="PITCHBEND+" action="pitch_bend +2% 500ms" />
<map value="HOT_CUE1" action="hot_cue 1" />
<map value="HOT_CUE2" action="hot_cue 2" />
<map value="HOT_CUE3" action="hot_cue 3" />
<map value="HOT_CUE4" action="hot_cue 4" />
<map value="HOT_CUE5" action="delete_cue 1" />
<map value="HOT_CUE6" action="delete_cue 2" />
<map value="HOT_CUE7" action="delete_cue 3" />
<map value="HOT_CUE8" action="delete_cue 4" />
<map value="FX_ON" action="effect active" />
<map value="FX_SHIFT" action="toggle "fx_shift" while_pressed" />
<map value="SAMPLER_PLAY" action="sampler play_stop" />
<map value="SAMPLER_REC" action="sampler rec" />
<map value="LOOP1_IN" action="loop_in" />
<map value="LOOP1_OUT" action="loop_out" />
<map value="LOOP1_RELOOP" action="reloop_exit" />
<map value="LOOP1_TRACK" action="loop" />
<map value="LOOP2_TRACK" action="smart_loop" />
<map value="VINYL_MODE" action="vinyl_mode" />
<map value="SEARCH<<" action="seek -4" />
<map value="SEARCH>>" action="seek +4" />
<map value="JOG_TOUCH" action="touchwheel_touch" />
<map value="PITCH_C" action="pitch_reset" />
<map value="HEADPHONE_MIX" action="headphone_mix" />
<map value="HEADPHONE_VOL" action="headphone_volume" />
<map value="FX_SELECT" action="effect select" />
<map value="FX_SLIDER" action="var "fx_shift" ? effect slider 2 : effect slider 1" />
<map value="SAMPLER_SELECT" action="sampler select" />
<map value="SAMPLER_VOL" action="sampler volume" />
<map value="PITCH" action="pitch_slider" />
<map value="JOG" action="touchwheel" />
<map value="LOOP_HALF" action="loop_half" />
<map value="LOOP_DBLE" action="loop_double" />
<map value="KEY_LOCK" action="key_lock" />
<map value="RANGE" action="pitch_range +1 & toggle "pitch_chg" while_pressed" />
<map value="S_PITCH" action="pitch_slider" />
<map value="S_PITCHBEND-" action="pitch_bend -1% 300ms" />
<map value="S_PITCHBEND+" action="pitch_bend +1% 300ms" />
<map value="SYNC" action="sync" />
<map value="LOAD" action="LOAD" />
<map value="LOOP2_IN" action="smart_loop & loop_in" />
<map value="LOOP2_OUT" action="smart_loop & loop_out" />
<map value="LOOP2_RELOOP" action="smart_loop & reloop_exit" />
<map value="CH1_PFL" action="deck 1 pfl & deck 1 select" />
<map value="CH2_PFL" action="deck 3 pfl & deck 3 select" />
<map value="CH3_PFL" action="deck 4 pfl & deck 4 select" />
<map value="CH4_PFL" action="deck 2 pfl & deck 2 select" />
<map value="S_JOG" action="wheel_mode "loop_move" & loop_move" />
<map value="HIGH" action="eq_high" />
<map value="MID" action="eq_mid" />
<map value="LOW" action="eq_low" />
<map value="CROSSFADER" action="crossfader" />
<map value="CH1_VOL" action="deck 1 level" />
<map value="CH2_VOL" action="deck 3 level" />
<map value="CH3_VOL" action="deck 4 level" />
<map value="CH4_VOL" action="deck 2 level" />
<map value="S_CUE" action="cue" />
<map value="S_PLAY" action="sync" />
<map value="S_PAUSE" action="action_deck 1 ? deck 1 leftdeck ? deck 3 leftdeck : deck 1 leftdeck : deck 2 rightdeck ? deck 4 rightdeck : deck 2 rightdeck" />
<map value="L_XF_ASSIGN_1" action="deck 3 leftcross 'only' & deck 3 leftvideo" />
<map value="L_XF_ASSIGN_2" action="deck 1 leftcross 'only' & deck 1 leftvideo" />
<map value="L_XF_ASSIGN_3" action="deck 2 leftcross 'only' & deck 2 leftvideo" />
<map value="L_XF_ASSIGN_4" action="deck 4 leftcross 'only' & deck 4 leftvideo" />
<map value="R_XF_ASSIGN_1" action="deck 3 rightcross 'only' & deck 3 rightvideo" />
<map value="R_XF_ASSIGN_2" action="deck 1 rightcross 'only' & deck 1 rightvideo" />
<map value="R_XF_ASSIGN_3" action="deck 2 rightcross 'only' & deck 2 rightvideo" />
<map value="R_XF_ASSIGN_4" action="deck 4 rightcross 'only' & deck 4 rightvideo" />
<map value="L_XF_ASSIGN_1_OFF" action="deck 3 leftcross" />
<map value="L_XF_ASSIGN_2_OFF" action="deck 1 leftcross" />
<map value="L_XF_ASSIGN_3_OFF" action="deck 2 leftcross" />
<map value="L_XF_ASSIGN_4_OFF" action="deck 4 leftcross" />
<map value="R_XF_ASSIGN_4_OFF" action="deck 4 rightcross" />
<map value="R_XF_ASSIGN_3_OFF" action="deck 2 rightcross" />
<map value="R_XF_ASSIGN_2_OFF" action="deck 1 rightcross" />
<map value="R_XF_ASSIGN_1_OFF" action="deck 3 rightcross" />

<map value="TOUCHPAD_X" action="" />
<map value="S_SAMPLER_SELECT" action="" />
<map value="S_SAMPLER_VOL" action="" />
<map value="S_SAMPLER_PLAY" action="" />
<map value="S_SAMPLER_REC" action="" />
<map value="L_TOUCHSLIDER" action="nothing" />
<map value="S_R_TOUCHSLIDER" action="nothing" />
<map value="S_L_TOUCHSLIDER" action="nothing" />
<map value="R_TOUCHSLIDER" action="nothing" />
<map value="L_TOUCH_STRIP_BTN" action="nothing" />
<map value="R_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_L_TOUCH_STRIP_BTN" action="nothing" />
<map value="S_R_TOUCH_STRIP_BTN" action="nothing" />


<map value="S_FX_ON" action="key 0" />
<map value="S_FX_SHIFT" action="filter 50%" />
<map value="S_FX_SELECT" action="param_greater 0 ? key_move 0.5 : key_move -0.5" />
<map value="S_FX_SLIDER" action="filter" />
<map value="LED_CUE" action="loaded ? cue" />
<map value="LED_PLAY" action="loaded ? pause ? blink : play" />
<map value="LED_PAUSE" action="loaded ? pause" />
<map value="LED_PITCHBEND-" action="pitch_bend" />
<map value="LED_PITCHBEND+" action="pitch_bend" />
<map value="LED_RANGE" action="var "pitch_chg"" />
<map value="LED_HOT_CUE5" action="hot_cue 1" />
<map value="LED_HOT_CUE6" action="hot_cue 2" />
<map value="LED_HOT_CUE7" action="hot_cue 3" />
<map value="LED_HOT_CUE8" action="hot_cue 4" />
<map value="LED_SYNC" action="sync" />
<map value="LED_FX_ON" action="effect active" />
<map value="LED_FX_SHIFT" action="var "fx_shift"" />
<map value="LED_SAMPLER_PLAY" action="sampler play" />
<map value="LED_SAMPLER_REC" action="sampler rec" />
<map value="LED_LOOP1_IN" action="smart_loop ? nothing : loop ? blink : loop_in" />
<map value="LED_LOOP1_OUT" action="smart_loop ? nothing : loop ? blink : loop_out" />
<map value="LED_LOOP1_RELOOP" action="smart_loop ? nothing : loop ? on : loop_in ? blink" />
<map value="LED_LOOP1_TRACK" action="smart_loop ? nothing : loop ? on : loop 4" />
<map value="LED_LOOP2_IN" action="smart_loop ? loop ? blink : loop_in" />
<map value="LED_LOOP2_OUT" action="smart_loop ? loop ? blink : loop_out" />
<map value="LED_LOOP2_RELOOP" action="smart_loop ? loop ? on : loop_in ? blink" />
<map value="LED_LOOP2_TRACK" action="smart_loop" />
<map value="LED_VINYL_MODE" action="vinyl_mode" />
<map value="LED_SEARCH<<" action="loop ? on" />
<map value="LED_SEARCH>>" action="loop ? on" />
<map value="ONEXIT" action="fake_mixer off & fake_hp off & fake_master off & fake_gain_off & fake_eq off & mixer_order 1342" />
</mapper>

so müsste das gehen ob der mixer_order 1342 darein gehört oder nicht weiß ich nicht bei der VMS2 ist der nicht drin und die anderen Werte sind ohne eine aktion
 

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