Elenco degli effetti nativi
autoBPMMatch Automatically change the pitch to match the BPM of the other deck when a new song is loaded ("smart" means only when the song's bpm is within 10% of the other deck's song) autoPitchLock Automatically engages pitch_lock whenever BPMs are matched, so that moving manually one pitch slider will move the other in order to keep the match autoGain Automatically set the gain to make the song's overall volume 0dbA when a song is loaded (or remember any previous manual modification of the gain) autoKey Automatically change the key when a song is loaded to match the key of the song on the other deck when the key difference is up to 1 semitone autoCue Automatically goes to the first cue or first beat when a song is loaded smartPlay Automatically start playing from the nearest position that would get the song beatmatched smartPlayLimitPitchRange When on, smartPlay will only match bpm if it is within 10% of the current bpm, preventing too big speed differences smartCue Automatically adjust the jump position to keep the song beatmatched smartLoop Automatically adjust the loop points when setting a loop so that the loop is seamless quantizeLoop Automatically adjust the loop position to the quantized position quantizeSetCue Automatically adjust setting cue position to the quantized position globalQuantize Select 1 to make quantized functions jump to beat boundaries, 4 to jump to measures boundaries, or 0.25 to jump on quarters boundaries. smartScratch Automatically mute the volume when scratching backward cueLoopAutoSync When on, cue_loop will be quantized to the beat resetPitchOnLoad Automatically reset the pitch to +0% when you load a new song resetEqOnLoad Automatically reset all the equalizers and filter to 0 when you load a new song resetStemsOnLoad Automatically reset the stems when you load a new song resetFXOnLoad Automatically stop all the effects when you load a new song resetKeyOnLoad Reset key to normal when you load a new song autoHeadphones Automatically switch the headphones to the song that has just been loaded or touched pflOnSelect Automatically switch the PFL when a deck is selected playMode Select if the play and stop buttons act as play-stutter and pause-stop, or play-pause and stop cueMode Select if the cue button act as cue, cue-hold (will keep playing if cue is pressed more than 2s), or cue-cup (play on release, stop and rewind on push) hotcueMode Select if hotcue buttons play or stutter updateHotCueOnCueCombo When a hot cue is pressed while holding the deck's CUE button, it will update the cue to the current cue position instead of jumping to the cue loopBackMode Select, when a loop is set by number of beats ('loop 4'), if the loop starts from the current position (no) or ends at the current position (yes). Smart means set start when paused or set end when playing. loopAutoMove Select if the loop is kept and moved to the new position when a cue is called during a loop loopDefault Default number of beats used in loops loopRollDefault Default number of beats used in loopRolls beatjump Number of beats the beatjump script will jump keepPlayingPastEnd When on, the song keeps playing after the end and you have to press cue manually to stop the song keepPlayStatusOnLoadSong When on, a new song loaded to the deck will start playing automatically if the previous song in the deck was playing eqMode Select which algorithm the EQ knobs control eqModeDual Use extra decks on 4-deck mixers to control both frequency and modern EQs at the same time stemsBleedMuteVocal Control how much the "fast" stems separation algorithm will allow bleeding when muting vocals. 0% means strict separation (remove more vocal, but might remove other frequencies), 100% means less strict (might remove less vocal, but keep the original song more intact). stemsBleedMuteInstru Control how much the "fast" stems separation algorithm will allow bleeding when muting instruments. 0% means strict separation (remove more instrument, but might remove other frequencies), 100% means less strict (might remove less instrument, but keep the original song more intact). stemsBleedOnlyVocal Control how much the "fast" stems separation algorithm will allow bleeding when isolating vocals. 0% means strict separation (isolate better, but might remove some vocal frequencies too), 100% means less strict (might isolate less, but keep the vocal more intact). stemsBleedOnlyInstru Control how much the "fast" stems separation algorithm will allow bleeding when isolating instruments. 0% means strict separation (isolate better, but might remove some instrument frequencies too), 100% means less strict (might isolate less, but keep the instrument more intact). vinylMode In Vinyl mode, touching the disc on the skin or the jogwheel on a controller stop the song and scratch. In CD mode, it speed up or slow down a little the song. masterTempo Make the pitch slider changes the speed of the song, but not its key pitchRange Set how far the pitch slider can move autoPitchRange Automatically adjust the range of the pitch when pitch-matching requires a broader range pitchResetSpeed How fast pitch reset moves the pitch (in percent per second, default 1 percent per second) faderStart Automatically starts to play when the volume fader is moved up faderStartStop Automatically stops to play when the volume fader is moved down to zero (requires faderStart to be enabled as well) crossfaderCurve Defines how the crossfader behaves crossfaderDisable Disable the crossfader crossfaderCustom Save a custom configuration for the crossfader crossfaderHamster Invert the crossfader (so that putting the crossfader to the left-most position makes the right deck audible and the left deck silenced) levelfaderHamster Invert the fader (so that it is fully on when down and fully off when up) effects remember the plugins loaded on the deck slots masterEffects remember the plugins loaded on the master effect slots mixFx The last selected mix effect when using the crossfader pluginBanks padsPagesOrder padsPagesHidden List of pages hidden from the page selection drop-down sixteenPadsMode When on auto, 16-pads mode is enabled only when a controller with 16 pads is connected. padsPagesChanged Pads Pages modified from the controller defaults padsSkinIndependent Set to true to keep the pads on the skin independent from the controllers loopPadPage Loop pad page currently selected on each deck autoSortCues Automatically sort cue points chronologically skinWaveformType Set waveform type in skins that support it coloredWaveforms Select which color scheme is used on the waveforms to identify the beat, vocal and instrumental areas skinWaveformType Set waveform type in skins that support it skinOverviewType Set the waveform type for the overview display in decks ('auto' follows the main waveform type) skinWaveformScratchType Set the waveform type for vertical scratch waves coloredWaveforms Select which color scheme is used on the waveforms to identify the beat, vocal and instrumental areas waveUseFrequency Use frequencies instead of stems to calculate the colors in the colors waveform waveGrayOnKill Show in gray the stems that are removed on the shape waveform waveformCenter skinPlayheadShadow Set whether songpos waveform shows the shadow on the playhead marker showGridLines Show grid lines on the scratch and rhythm waves beatCounterRange Set over how many beats the beat counter on the skin is counting (default: 16) rhythmZoom Zoom level of the horizontal rhythm and scratch display scratchZoomVertical Zoom level of the vertical scratch display touchScreenMode force a set of options usually used with touchscreens (gridview in the browser, maximized window, bigger handles on splitviews) multiTouchTwoFingerScroll Enable scrolling with two fingers on touch-screens onScreenKeyboard Show an on-screen keyboard when you need to edit something keyboardShowKeymapOverlay While holding CTRL or ALT, show keyboard mapping overlay in browser area on supported mappers keyboardKeymapOverlayOnStickyKeys While sticky keys is on (double-press ALT, or key assigned to keyboard_shortcuts) the keyboard mapping overlay will stay visible skinEmptyButtons Show or hide some extra empty customizable buttons on the default skins customButtons Actions saved for the various custom buttons and custom knobs skin3FxLayout Switch between "1 FX with 3 knobs" and "3 FX with 1 knob each" layouts skin6FxLayout Switch to "6 FX with 1 knob" layout vuMeter clockDisplay cueDisplay Select what is shown on hotcue buttons savedLoopDisplay Select what is shown on the saved loop buttons displayTime Select the way song time is displayed (elapsed, remain, total) keyDisplay Show keys on deck and browser either in Musical format (C, C#, D, etc...) or Harmonic (01A, 02A, 01B, ...) cpuMeter Show in the CPU meter how fast the whole system is running, or how fast the audio subsystem is running. hideSongInfo Hide the song's title and artist from the skin, if you don't want people behind you to be able to see which tracks you are playing tooltip Show or hide the tooltips tooltipDelay Delay during which the mouse must stop before the tooltip is shown showCoverForDragDrop show the cover of the files being dragged during drag-and-drop operations RPM Rotation speed of the domes on the skin (default: 33) dialogsColorTheme Force the dialogs and menus to use a light-color or dark-color theme cleartype Use ClearType to show sharper text on laptops maximized Select if the skin is maximized to use the full desktop (1), use the full desktop including the taskbar (2), or windowed (0) skin Name of the current skin file skinLoaded Remember which variations you prefer for each skin skinWindows skinPanels Skin panel visibility skinTextzones Skin text zones skinSplitState Skin split state skinRacks Skin rack state audioAutoDetect Keep checking for new devices to detect when a known soundcard is plugged in exclusiveAudioAccess When set to yes, VirtualDJ will take exclusive control of your soundcard, meaning that all other applications running in the background will stop to make any sound while VirtualDJ is active splitHeadphones If set to true, the headphones will have the master in the left ear and the PFL in the right ear equalizerInHeadphones Set to yes (default) if you want to hear the equalizer on the PFL, or no if you want to hear the original song headphonesGain Set the gain applied to the headphones output prelistenOutput Selects which deck is used to output the prelisten sound (from the editors or the info panel preview). 0 means automatically select the deck that is not currently on air boothMicrophone The microphone input is also heard on the booth audio output metronomeVolume Set the volume used by the metronome ticks in the BPM Editor gainSliderIncludesAutoGain when set to yes, the gain knob on the skin shows at 100% when the gain is equal to the automatic value. When set to no, 100% on the knobs means no gain applied. faderCurve Set the curve for the volume sliders (0=linear, 0.5=quadratic, 1=logarithmic) zeroDB Add additional headroom to prevent distortion when mixing several tracks together by lowering the volume rampStartTime Simulate how a real turntable needs time to reach its full speed when started rampStopTime Simulate how a real turntable brakes to reach full stop when stopped rampScratchTime Simulate how a real turntable needs time to react when the disc is touched equalizerFrequencySpread Defines the spread of the equalizer bands. "Default" has each band narrow around their frequency, while "Full Kill" has each band extending to share its border with the next band (meaning if you kill all 3 bands in "Full Kill" mode, you'll get silence, while if you kill all 3 bands in "Default" mode, you'll get everything except the bass, medium and high bands) equalizerLowFrequency Set the central frequency used by the Low equalizer equalizerMidFrequency Set the central frequency used by the Mid equalizer equalizerHighFrequency Set the central frequency used by the High equalizer filterDefaultResonance Set the amount of resonance applied by the filter fxProcessing Select if effects are processed before or after level fader and crossfader (pre-fader or post-fader) useVideoSkin Enable or disable video skins videoSkin Name of the current video skin showVideoSkinOnPreview Show the video skin on the video preview on the main skin videoLogo Show a logo on the bottom-right corner of the video output (you need a VirtualDJ PRO license to be able to remove or change the logo) videoLogoImage Select which image is used for the video logo (you need a VirtualDJ PRO license to be able to remove or change the logo) videoLogoSize Select the size of the video logo (you need a VirtualDJ PRO license to be able to remove or change the logo) videoLogoPosition Select the position of the video logo (you need a VirtualDJ PRO or Controller license, or a Karaoke subscription to be able to change the logo position) videoCrossfader Define the behavior of the video crossfader (Separate to control both audio and video separately, Linked to control both together, Smart to let VirtualDJ moves the video crossfader automatically to follow what the audience is hearing) videoVolumeLink Moving the volume sliders automatically moves the video levels too videoTransition Select which video transition plugin is used to fade between two video sources when the video crossfader is moving videoRandomTransition Automatically select a new video transition plugin randomly for each transition videoFx Select which video fx plugin is currently loaded videoAudioOnlyVisualisation Select which visualization plugin will be used when a song with no video track is played and the video output is opened letterBoxing Select how to handle the difference in aspect ratio between your video files and your video output window videoFPS Set the number of Frame Per Seconds used by the video engine videoMicroFrames Enhance the quality of the video at lower speed, by adding "MicroFrames" between the regular frames. When set to "smart", MicroFrames are used only when scratching or playing at low speed. videoResampleQuality Quality of the video when rescaling. High can look better, but may require a faster video card. videoShaderQuality Force visualization shaders to a lower quality, if your videocard is not powerful enough to keep up with the desired framerate videoUseDXVA If set to true, the video engine will use Hardware Acceleration (DXVA) from your videocard, if available videoDriver Show which video driver is being used by your computer videoMaxMemory Enforce a hard limit on the amount of video memory from the video card VirtualDJ can consume videoForceFullscreen force the video output to use fullscreen mode (can help if you have a dual-videocard system). 0 for default, -1 for alternative video mode videoDelay Set a delay (positive or negative) between the video output and the audio output (in milliseconds) videoWindowAlwaysOnTop Keeps the video window always above all other windows videoWindowPosition Video Window Positions videoCreateLinkOnDrop Dropping a video on the video preview area or cover art of an audio file will automatically create a video edit of the audio file startVideoOnLoad Automatically open the video output window when you load a video track karaokeBackground karaokeBackgroundMusic Select which folder is used to play background music between karaoke song, when the karaoke mode is active. (can also be "automix" (default) or "sidelist", to respectively use the automix playlist or the sidelist playlist from the sideView) karaokeBackgroundImage Select which image will be displayed when the background music is playing and karaokeBackground is set to image (between karaoke songs) karaokeBackgroundVolume Set the volume at which the background music is played, between karaoke songs karaokeVideoSkin Select video skin to be used while karaoke is active karaokeSkipSilence Automatically skip silence at end of karaoke song when playing background music in karaoke mode karaokeAutoRemovePlayed Remove played tracks automatically when in karaoke mode karaokeDualDeck When enabled, play karaoke on one deck and background music on another deck. Otherwise karaoke and background music play on the same deck mixerOrder For 4-deck controllers, defines the order of the decks from left to right controllerTakeoverMode Defines how sliders and knob are behaving when the value on the controller doesn't match the value on the skin: "Instant" means as soon as you touch the slider on the controller, VirtualDJ will use the controller's position. "Pickup" means that the controller's slider has no effect until it reaches the current skin's position, at which point both positions become linked again. "Gradual" means that when you move the controller's slider, it will moves the skin's slider in the same direction to gradually match both positions controllerTakeoverModePitch Defines how the pitch slider on the controller is behaving when it doesn't match the software pitch value: "Instant" means as soon as you touch the slider on the controller, VirtualDJ will use the controller's position. "Pickup" means that the controller's slider has no effect until it reaches the current pitch, at which point both pitch become linked again. "Gradual" means that when you move the controller's slider, it will moves the software's pitch in the same direction to gradually match both positions, "Relative" means that when you move the controller's slider, it will move the software's pitch in the same direction and same amount. touchWheelBackspin Moving a touchweel backward with the touch part pressed, and releasing it while the wheel is still spinning backward, will continue like if the wheel was still "touched" until the wheel stops moving, to produce a "backspin" effect touchWheelForwardspin Moving a touchweel forward with the touch part pressed, and releasing it while the wheel is still spinning forward, will continue like if the wheel was still "touched" until the wheel stops moving, to produce a "forward-spin" effect touchWheelSpinThreshold Minimum speed jogwheel needs to have on release before backspin or forwardspin will be triggered jogSensitivityScratch Set the sensitivity of the controllers jogwheels when scratching jogSensitivityCue Set the sensitivity of the controllers jogwheels when cueing jogSensitivityBend Set the sensitivity of the controllers jogwheels when pitch-bending jogVibrationProtection If the track is moving on it's own while paused, increase this value to prevent it (Leave on 0 unless there are issues) motorWheelInstantPlay On controllers with motorized jogwheel, when you press play, the song will play instantly at its normal speed, even if the motor takes some time to reach its nominal speed motorWheelInstantStop On controllers with motorized jogwheel, when you press pause, the song will stop, even if the motor takes some time to slow down motorWheelSmoothPercent Helps smoothing the motorized jogwheel speed against fluctuations due to the OS delays in receiving the MIDI or HID messages motorWheelLockTime Set the number of seconds that VirtualDJ stops to interpret the motorized jogwheel movements after a play or stop action is done (to prevent the wobbling movement of the motor when it abruptly stops) controllerRefreshRate Maximum refresh rate of MIDI/HID controllers (in ms between refresh). 0 means as fast as possible, which is refresh every 10ms (100 times per seconds). controllerWaveFormZoom Zoom level for certain controllers with a waveform display disableBuiltInDefinitions Set to yes if you don't want VirtualDJ to use its built-in controller list to recognize MIDI or HID devices createMidiLog When on, will create a log file for your MIDI controller, that can be used by our engineers to find problems or help write native support. midiLogLevel timecodeMode Select what to do on needle-drop: relative=do nothing, absolute=use the offset from the beginning of the record, smart=use the distance if the jump is small, map the full length of the record to the full length of the song if the jump is bigger. timecodeType Select which timecode type you are using (will be also set automatically during calibration, except for "VirtualDJ7 CD" which needs to be set manually). timecodeLeadInTime Move the "start" of the timecode, to skip a section at the beginning of the record if it is damaged from too much use. timecodeAntiSkip Prevent the song position to change if the needle slipped to the next or previous grooves (only for vinyl in smart mode). The value is how many grooves maximum the antiSkip will absorb. timecodeNeedleDropSync When needle-dropping, wait to be sure of the new position before starting to play. timecodePitchSliderIgnoreBend The timecode pitch slider will not move during manual pitch-bend (braking or speeding up the record), but at the expense of a delayed movement of the slider if you make sudden big pitch modifications. timecodeSilence Level under which the timecode is considered stopped. Raise this value if you perform in a very noisy or vibration-full environment. Lower this value if you want to perform tricks that require very slow scratches. timecodeCalibrationVolume Calculated during calibration, this value is the average volume of your input signal. timecodeCalibrationPhase Calculated during calibration, this value checks if your input signal is stereo-inverted, and/or phase-inverted. samplerBank Name of the sample bank that is currently loaded samplerTriggerMode Defines how the sampler slots are triggered: "on/off" means the sample starts when you press once, and stop when it reaches the end of the sample or when you press again. "hold" means the sample starts when you press, and stops when you release the pad. "stutter" means the sample starts when you press, and continue until the end of the sample. If you press the pad again, it restarts the sample from the beginning. "unmute" means the sample keeps running in the background, but is audible only while the pad is pressed. samplerDefaultLoopMode Set the default sync mode that is used when a new loop is recorded. samplerForceNbColumns Force a layout for the sample pad in the sideView samplerExportLossless When set to yes, new samples that are recorded will be saved using a lossless algorithm (FLAC). When set to false (default), they will be slightly compressed using OGG. samplerDontSaveSource When set to yes, new samples that are recorded will not save their source file filepath (if you want to distribute the sample file without exposing your folder paths) samplerOutputToTriggerDeck When set to yes, using the controller's trigger pads on the left side or right side change the sampler output channel accordingly samplerRootFolder Let you change the default folder where the samples are stored samplerOutputDeck 0 for master/all decks, 1 for deck 1 etc... samplerApplyEffectsOnDeckOutput When sampler is set to output to a specific deck and this setting is turned on, deck effects, equalizer and filter are also applied to the sampler. Otherwise only volume and pfl affect sampler. samplerVideoVolumeLink Video samples fade to black with sample volume when on autoSideview Switch sideview to sampler when sampler_bank action is used to change sample bank samplerImageSize Specifies the size of the image on a sampler pad samplerHeadphones Sampler can be heard in headphones samplerShowEffects Show effect toolbar in sampler sideview fileFormats List of extensions that will be displayed in the browser rootFoldersLocation List of root folders that will be displayed in the tree view iTunesDatabaseFile Path to your iTunes database file seratoFolder Path to your Serato crates folder traktorFolder importV7Databases Automatically import databases from VirtualDJ 7.x or earlier into the new VirtualDJ 8.x format if needed ignoreDrives List of drives to ignore when looking for VirtualDJ databases readOnly Set VirtualDJ in read-only mode, the databases on the drives will not be modified searchInFolder Search results display results from the current folder first searchInDB Search results display all results from the database searchInOnlineCatalogs Search results display results from online catalogs if an Internet connection is available OnlineCatalogsWhenEmpty Only search online catalogs if no local result was found OnlineCatalogs Specify which catalog(s) to use for online search onlineCatalogsContentPreference showMusic Activate filter to show only Audio tracks showVideo Activate filter to show only Video tracks showKaraoke Activate filter to show only Karaoke tracks searchFields Fields used by the search engine browserColumns Columns displayed in the various browser windows browserSort Sort column used in the various browser windows browserGridColumns Columns displayed in the various browser windows while in grid view infoviewColumns Fields displayed in the info side-panel showHorizontalSideList Show the horizontal sidelist like in older VirtualDJ versions lockFolderOrder When active, the order of folders is locked and can't be moved accidentally by dragging them around keepSortOrder Keep the sort order when you change folder rememberRecurse Remember if recurse was used on a folder browserSearchByFirstLetter When the focus is on the browser, typing on the keyboard will select the song starting with this letter, instead of using the keyboard mapper lastSelectedFolder Last selected folder (saved for the next session) coverFlow Select how to display the cover pictures on the coverflow band lastTrackListDate Last date from the tracklisting.txt file historyDelay Number of seconds a song needs to be playing before it's considered 'played' and added to the history, tracklisting, etc (default: 45 seconds) writeHistory When disabled, don't log tracks in history and don't update play count or last play date prelistenVisible Show the prelisten control in the info panel prelistenStopOnChange Stop the prelisten if it was playing when you switch to a new file in the browser prelistenStartPos -1=default, 0 to 1: start at that location in the song autoSearchDB Automatically add any song that VirtualDJ encounters while browsing your folders and drives, to the search database showZipKaraoke When browsing the content of a folder, check for all .zip files to see if it's a karaoke file (.mp3 + .cdg) inside showM3UAsFolders When opening a folder, check if it has .m3u playlist files inside, and if so show them as subfolders fontSize Font size modifier for the browser browserPadding Padding around lines in the browser browserBPMDigits How many digits after the dot should be displayed in the browser when showing a BPM savePlaylist Automatically save the automix/sidelist/karaoke list between sessions saveUnplayedToSidelist When you load a song on a deck, but change your mind and don't play it and load something else, automatically put the song in the sidelist for later removePlayedFromSidelist When you play a song long enough to mark it as played, and the song was in the sidelist, remove it from the sidelist browserTextFit How to display large text in the browser when it's too long to fit tracklistFormat format used when writing the tracklist.txt file (use the same syntax as the skin engine's text elements) shellIcons Display the real OS icons instead of the VirtualDJ flat one, for regular folders sideviewShortcuts List of the folders that have shortcut buttons in the sideview sideView Save the sideview view between sessions gridView Display the lists of files as a grid instead of row by row triggerPadView Display the sampler as a pad in the sideview instead of as a list sideViewReco Set the mode of the sideview recommendation panel RemixesViewProvider liveFeedbackProviders logUnsuccessfulSearches Automatically save all unsuccessful searches into the file SearchLog.txt filterFolderSplitGenreBySlash When enabled, a slash is seperating genres in filter folders browserAutoZoom Automatically zoom the browser on mouse-over browserFontSizeButtons Show buttons on the browser toolbar to fine tune the font size, instead of the quick big/small button browserDaysSongsAreNew Number of days after first seen a file that it gets the new file icon browserAutoOpenNewDrive Automatically select a new external drive or usb key when plugged in cdjExportStemsConfig List of possible combinations of stems to export on CDJ flash drives cdjExportStems List of stems combinations to export on CDJ flash drive when exporting a new file cdjExportCompatibility Minimum level of compatibility for CDJ flash drive databases cdjExportShowAllDrives Show all USB drives under the CDJ Export folder cdjExportAutoSyncCues Automatically keep the cue points synchronized when modified inside VirtualDJ and on a CDJ cdjExportCuesAsMemoryPoints Store cue points as memory points as well on cdj export quickFilters List of available quick filters colorRules List of color rules user1FieldName Display name for the user-definable tags field user2FieldName Display name for the user-definable tags field favoriteGenres List of genres to be offered first when editing the genre field favoriteTags1 List of tags to be offered first when editing the user1 field favoriteTags2 List of tags to be offered first when editing the user2 field getTagsAuto Automatically get infos from the file's tags when a new file is encountered setTagsAuto Automatically write infos to the file's tags when something is modified inside VirtualDJ coverDownload Automatically download cover pictures when a new file without cover is encountered getTitleFromTags Get the title and artist fields from the tag getRatingFromTags Get the rating field from the tag getCommentFromTags Get the comment field from the tag getCuesFromTags Get the cues field from the tag getTagFromZip Open zip files to see if there is a mp3 or mp4 file inside to get tags from getRemixWhenParsingFilenames Get the remix field when filename are formated like "artist - title (remix)" or "artist - title [remix]" useKeyFromTag Prefer to use the key from the tag instead of the value calculated by VirtualDJ cleanTagsInDeckDisplay title, artist, featuring and remix are uniformly formatted for display in the deck's tag info display automixMode Force the automix engine to use one particular mode fadeLength Length (in seconds) of the transition when using "fade" automix. Negative length adds delay between songs automixRepeat The automix playlist will repeat from the beginning when it reaches the end automixAutoRemovePlayed Files will be removed from the automix playlist when they get played during automix, or when they get played any time automixDualDeck Use both decks and the crossfader to perform the automix, instead of doing everything on a single deck autoMixBeatMatchOnFade When automix mode is set to fade and songs tempo is close to each other, they will be beatmatched automixSkipLength Number of beats to fade when forcing automix to skip to a different song (double-click or mix_now for example) automixMaxLength Maximum time (in seconds) a song will play in automix before skipping to the next song automixDoubleClick While automix is active, select what happens when double-clicking a song internetProxyURL URL of proxy to access internet internetProxyPort Port of proxy to access internet internetProxyUsername Username of proxy to access internet (if required) internetProxyPassword Password of proxy to access internet (if required) stayLoggedIn Set to no if you want VirtualDJ to ask your password everytime dontLogin Set to yes if you don't want to log in (and see the log in window when you start VirtualDJ) checkUpdates What to do when there is a new version of VirtualDJ available earlyAccessUpdates Get early access to new updates and new features as soon as they are fully tested sendHistory Save your playlists on your virtualdj.com account (some features won't be available if you disable this) sendAnonymousStats Help improve VirtualDJ by sending anonymous statistics about which controller you use, which skin, etc autoRefreshDRM Automatically refresh the DRM of your online catalogs downloaded song when they're near expiration liveFeedback Show new track recommendation based on the feedback of millions of other DJs who have played the same tracks as you just did netsearchVideoQuality Quality (and size) of the video files that online video catalogs will download netsearchAudioQuality Quality (and size) of the audio files that online audio catalogs will download. Note that not all quality levels are offered by all providers iRemote Look for old v7 remote application iRemoteList list of old v7 remote clients iRemoteDefaultPort Port on which to connect with old v7 remote clients vdjRemoteDevices List of mobile devices that will reconnect automatically if they're running VirtualDJRemote (v8 or above) os2l Send beats and bpm to any DMX software compatible with OS2L (Open Sound To Light protocol) os2lDirectIp Set the IP and port of your DMX application to connect OS2L directly without using Bonjour or Zeroconf askTheDJMonitoring Choose if AskTheDJ keeps polling requests when the folder is not shown askTheDJFrequency Frequency (in seconds) at which to update AskTheDJ askTheDJTwitterHashtag Use Twitter instead of http://ask.the.dj to get request, looking for the specified hashtag recordFile File use to record the mix recordFormat File format used to record the mix (mp3, ogg, flac, wav, webm, mp4) recordQuality Amount of compression used when saving the recording (the lower the quality the bigger the compression) recordAutoStart The recording will automatically start as soon as you press play on a deck recordWaitForSound Once recording is started, the recording will wait until something is actually playing before recording recordOverwrite Decide what to do when you record a new file (and didn't manually change the output filename) recordAutoSplit A new recorded file will be created each time you move the crossfader from one side to another recordWriteCueFile A .cue file will be created alongside the recorded mp3, with the times and titles of each track you play (the .cue file can be used by many CD burning software to create tracked CDs) recordVideoResolution resolution of recorded video recordVideoHardwareAcceleration recordMicrophone When set to no the microphone is not recorded into the output file recordBitDepth 24-bit only available for wav and flac. Warning: 24-bit files are not compatible with all media players! recordVideoFps Frames per seconds for video recording. Note that to record at 60fps, videoFps also needs to be set to 60 broadcastMode Broadcast mode ("direct" if you want to stream directly from your computer, "server" if you want to stream to a radio station, "podcast" if you want to save your podcast on virtualdj.com for later use) broadcastVideoQuality Amount of compression used when broadcasting video (the lower the quality the bigger the compression) broadcastVideoQualityCustom Custom video broadcast quality "resX x resY @ videokbps , audiokbps" broadcastServer Server address to broadcast to broadcastDirectFormat File format used to broadcast ("ogg" is better quality but works only in Chrome, "mp3" works with any browser) broadcastDirectPort Internet port used for direct broadcast broadcastDirectQuality Encoding quality (compression) when using Direct Broadcast broadcastDirectMaxClients Maximum number of listener who can connect to your computer at the same time in Direct Broadcast (don't put too high if you don't have a lot of bandwidth) broadcastDirectName Name of your broadcast broadcastSongInfo Set to no if you don't want your listeners to see the titles of what you are playing broadcastSongInfoFormat Set how the title is formatted that is sent to the broadcast server podcastName Name of your podcast broadcastVideoProvider video broadcast server broadcastVideoURL url of the video broadcast servers broadcastVideoKey stream keys for the video broadcast ABtesting language Language-file used for translation loadSecurity Ask a confirmation message if you try to load a song on a deck that is already playing. Silent will not load and not show a confirmation dialog. endOfSongWarning Time left in song (in seconds) when to show the end-of-song warning autoDiscMarker Automatically put the disc marker back to 0 degrees on cue points sandboxSplitHeadphones In sandbox mode, sends the sandbox master to the left ear of your headphones, and the sandbox pfl to the right ear sandboxPreviewOnly In preview only sandbox mode, only the song position is reflected in the sandbox. volumes, crossfaders, equalizers and effects are still applied to the main output VDJScriptGlobalVariables List of persistent global variables saved by your scripts crashGuard CrashGuard constantly monitors the VirtualDJ process, and silently reboot it without interruption if something goes wrong crashReportLevel If you experience some problems and the technical support ask you to submit more detailed dump files, set this to the value the technical support agent told you poiEditorShowAll Show system POIs in the POI Editor poiEditorSnap Snap POIs to the beat in the POI Editor nonColoredPoi Specify how to choose the default color for CUEs and other POIs that don't have a specific color colorPicker Select which colorPicker to use. 'auto' uses gradient in tag editor and simple otherwise settingPage Last page used in settings dontShowAgain Dialogs that you asked not to show again vstFxFolder Folder where your VST3 effects are installed showTipOfTheDay show Tip Of The Day when new ones are available tipOfTheDayAlreadySeen list of Tip Of The Day already clicked or closed (that won't be shown again) skinStarterTip limitedEdition startOfDayHour Hour (in 24h format) at which to cut into a new date in tracklisting.txt (default: 8 AM) automaticDatabaseBackupPeriod Number of days between each automatic database backup, or 0 for no automatic backup databaseBackupLocation Folder to store database backups stemsRealtimeSeparation Choose what to do when you load a file that doesn't have saved stems, if VirtualDJ should separate stems using full quality (can be resource intensive), use reduced quality at a much faster speed (useful to display nice waveforms), or don't compute stems at all stemsSavedStems Choose if a prepared stems file should be saved automatically after a real-time separation stemsAllowReducedQuality Allow to play the stems obtained by real-time "reduced quality" separation stemsFix If your computer is a little too old, try one of these options stemsSavedFolder By default prepared stems files are saved alongside their source file in the source file's folder. If you want all the prepared stems to be saved instead in a separate folder, set the folder here skinUseLowPowerGPU For laptop with dual-GPU, select if the skin and video should use the internal low-power GPU (to preserve battery) or the discrete high-power GPU. The low-power GPU is usually enough to draw the skin and for basic video mixing, and will make your battery last longer. Use the high-power GPU if you're doing complicated video mixing with complex effects or shaders. skinUseLowPowerGPU skinFPS Set the number of frames per seconds the skin is updated. A higher value will make animation smoother, a lower value will make cpu usage lower sampleRate Force the internal samplerate. If set to "auto" VirtualDJ will use the samplerate recommended by your soundcard. If you are playing a lot of MP3 files, we recommend using a 44100 samplerate. If you are playing a lot of VOB videos, we recommend using 48000. As a rule, a bigger samplerate DOES NOT mean a better sound quality, on the opposite. The best quality is when your source file, internal samplerate, and soundcard, all use the same value. And since you can change the value of the soundcard and of VirtualDJ, but not of the source files, you should set the value that matches most of your files (mp3 are 44100, videos are 48000) latency latency in samples ultraLatency Set to yes to minimize the latency when using ASIO sound drivers, by writing audio before the "safe" recommended point. If you hear some cracks in ASIO, try to turn this off. maxPreloadLength Prevent overloading your memory, by not fully preloading any song that is longer than this value (in minutes). Set to -1 to always preload. 0 to select automatically maxStemLength Prevent overloading your memory, by not loading stems for any song that is longer than this value (in minutes). Set to -1 to always try to allocate memory for stems pitchQuality Choose which algorithm to use when pitching/scratching/mastertempo. 1 is fastest, 2 is good quality, 3 is excellent quality, 4 is best quality but requires fast cpu scratchFilterQuality Choose the quality of the algorithm used for the scratching. Higher values increase sound quality but also increase cpu usage. Default is 10, maximum is 30 songLoadPriority Lower song load priority to prevent audio drop-outs while loading experimentalBeatAnalyzer experimentalSkinEngine Improve skin rendering performance useOpengl Use openGL instead of Metal for graphic rendering experimentalWaveColors safeVideoDecode Use this if your are experiencing troubles with old video drivers using hardware decoding of videos analyzeSongsOnView When enabled, unscanned files are automatically scanned as they are browsed keepBPMonAnalyzerUpdate When enabled, automatically detected bpm and beat-grid will not be updated when the bpm analyzer has been updated. Only manual re-scan will then update the bpm and phase with the new analyzer.